Response with closest points
Posted: Thu Mar 15, 2007 2:27 am
Hi,
I am working on a impulse based simulation. My collision detection algorithm returns 2 closest points, I am using it as a collision plane normal. But I did not figure out how to handle collision of other features(faces, edges), since the closest points does not have to be unique, actually an edge for example can be the closest feature, that is the common practice for solving this situation, do I need the actual collision face, or can I get away with iterative approach?
I am working on a impulse based simulation. My collision detection algorithm returns 2 closest points, I am using it as a collision plane normal. But I did not figure out how to handle collision of other features(faces, edges), since the closest points does not have to be unique, actually an edge for example can be the closest feature, that is the common practice for solving this situation, do I need the actual collision face, or can I get away with iterative approach?