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GPU collision detection

Posted: Tue Mar 13, 2007 4:07 pm
by MadMax
Hi,

i try to implement a collison detection algo. at the gpu. I must test over 500k cylinder(which are static) with 1000k spheres. The hole algo. should run on the gpu.
I found the CinDeR algo. http://www.cs.rutgers.edu/~dpai/papers/KnottPai03.pdf.
Is there anybody how has experience with this one or knowing an alternative alog. which performce better in my specifig situation?

MFG
Manuel Fuchs

Posted: Thu Mar 15, 2007 9:59 am
by Jan Bender
Hi,

Is there anybody how has experience with this one or knowing an alternative alog. which performce better in my specifig situation?
Maybe this paper could be interesting for you:
http://cg.cs.uni-bonn.de/docs/publicati ... -based.pdf

Jan