Search found 4221 matches
- Tue Dec 20, 2005 7:43 am
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Official Blender 2.40 release with Bullet physics
- Replies: 0
- Views: 3632
Official Blender 2.40 release with Bullet physics
The upcoming Blender 2.40 release will have Bullet physics integrated. This release is scheduled for this week, so please visit http://www.blender.org This allows for physics keyframe baking for Blender animation/rendering and for some physics inside the game engine. You can use the following demos ...
- Fri Dec 09, 2005 4:25 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet convex in ODE
- Replies: 4
- Views: 7451
Well I am glad that I did a bug repport but actually my test was using only cones/cylinders... I said convex because as much as I understand the cone/cylinder shape is converted to convex hull and passed to ODE in this form... When using Bullet's GJK with ODE, it will use the actual cone and cylind...
- Thu Dec 08, 2005 11:30 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: ODE integration + Trimesh colliders
- Replies: 1
- Views: 5563
- Thu Dec 08, 2005 11:09 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet convex in ODE
- Replies: 4
- Views: 7451
- Sat Nov 19, 2005 2:34 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Kinetic Sweep and Prune
- Replies: 8
- Views: 23494
Thanks for the paper. We did some related work, and also Gino van den Bergen described temporal use of the Sweep and Prune (SAP) space: For a single continuous queries you can add the Ray Cast and AABB Cast to the Sweep and Prune space like here: http://groups.google.com/group/comp.graphics.algorith...
- Tue Nov 15, 2005 11:51 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Parallel LCP solving methods?
- Replies: 4
- Views: 8827
Parallel LCP solving methods?
In rigid body simulation contact solving, each step in the iterative scheme like Gauss Seidel requires the result from the previous step. This makes it difficult to parallelize. Jacobi method on the other hand can be easier implemented in parallel. A mix between Jacobi and Gauss Seidel, a kind of bl...
- Sat Nov 12, 2005 5:14 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Bugs (Applies to 2.42 preview27)
- Replies: 22
- Views: 32623
Thanks for the cool demo! There are lots of ways to improve stability in a physics engine, probably a faq would be best. But in the meanwhile, some notes: - Object that are in a constraint hierarchy (like connected by point 2 point constraints) can become instable when colliding with neighbours. Con...
- Fri Nov 11, 2005 6:00 am
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Official Blender 2.40 alpha 2 released with built-in Bullet
- Replies: 0
- Views: 3610
Official Blender 2.40 alpha 2 released with built-in Bullet
http://www.blender.org/cms/Newsitem.607+M502350ac1be.0.html Download Blender 2.40 alpha2 here: http://www.blender.org/cms/Blender.31.0.html or a bug-fixed Win32 version locally: http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=blender2.40alpha2fixedraysensor.zip and play...
- Fri Nov 11, 2005 5:32 am
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Bugs (Applies to 2.42 preview27)
- Replies: 22
- Views: 32623
- Thu Nov 10, 2005 8:23 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet updated source code, 10 October 2005, Updated Links
- Replies: 1
- Views: 5138
Bullet updated source code, 10 October 2005, Updated Links
A new cvs checkout. This one comes with visual studio 6,7 and 8 project files, as well as the demos. Should compile out of the box. If not, please let me know. SOURCE CODE: http://www.continuousphysics.com/ftp/pub/test/index.php?dir=physics/source/&file=bullet.zip DOXYGEN: http://www.continuousp...
- Thu Nov 10, 2005 8:12 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet Convex Collision integrated in a ODE demo
- Replies: 2
- Views: 6373
bullet, ode, trimesh source
The preliminary source files are here: http://www.continuousphysics.com/ftp/pub/test/index.php?dir=physics/source/&file=bulletode_trimesh_src.zip open VC7 project: bullet\Extras\ode\VC6\Samples\MakeAllTests.sln The convex integration files are already in ode cvs, see http://cvs.sourceforge.net/v...
- Thu Nov 10, 2005 6:14 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet & Bsp
- Replies: 118
- Views: 849901
- Thu Nov 10, 2005 6:07 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Computing collision radius of OBBs
- Replies: 2
- Views: 6594
- Tue Nov 01, 2005 9:06 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: End-user question
- Replies: 1
- Views: 5425
ODE + Bullet
Hi, There is a draft integration ODE + Bullet integration here: http://www.continuousphysics.com/ftp/pub/test/index.php?dir=physics/&file=SourceCode_BulletWithOdeSampleIntegration.zip And a precompiled win32 demo here: http://www.continuousphysics.com/ftp/pub/test/index.php?dir=physics/&file...
- Fri Oct 28, 2005 5:28 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Havok, gpgpu and physics, Uberflow ?
- Replies: 2
- Views: 6579
Havok, gpgpu and physics, Uberflow ?
Havok is planning to use the gpu and shadermodel 3 for some of their rigidbody calculations: http://www.havok.com/%20index.php?option=com_content&task=view&id=187&Itemid=77 Closest I can think of is http://wwwcg.in.tum.de/Research/Publications/UberFLOW Has anyone experience in this area,...