Search found 28 matches
- Wed Aug 24, 2011 3:25 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Simplify btConvexHullShape?
- Replies: 6
- Views: 7368
Re: Simplify btConvexHullShape?
I had this in my notes. I think it came from the Wiki. Haven't tried it yet but eventually I was going to need it. Maybe this is what you mean? I'm just parroting, interested to know if it works. reduces the number of vertices to a minimum before using convexhullshape. Example is in bullet/demos/con...
- Wed Aug 24, 2011 1:26 am
- Forum: General Bullet Physics Support and Feedback
- Topic: TriangleMesh CollisionObject and RaycastVehicle not working
- Replies: 10
- Views: 12132
Re: TriangleMesh CollisionObject and RaycastVehicle not work
I am using the raycast vehicle on a converted triangle mesh (from irrlicht) and it is working well with some minor issues of jerking while moving. Is it possible your wheel height, radius or suspension needs adjustment. I can stop vehicles that way. Have you set up debugDrawWorld() to ensure the cha...
- Wed Aug 24, 2011 1:12 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Fiat Dynamica - a Mac editor for physics objects
- Replies: 5
- Views: 4510
Re: Fiat Dynamica - a Mac editor for physics objects
I was impressed with the video. I downloaded the current version but it's exclusive to 10.7 and I'm still on 10.6.8 throughout the house. I'll update one of the systems and try it out as we have several compound shapes we have to put together in the next few weeks. I'll provide feedback at that poin...
- Tue Aug 23, 2011 3:56 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Climbing stairs with a Character Controller?
- Replies: 7
- Views: 6241
Re: Climbing stairs with a Character Controller?
I will venture what probably is a dumb thought. Hopefully someone who knows something will answer. Have you tried changing back to a "normal" stepSimulation statement for a test. After that discussion we had and one other relatively good thread yesterday on stepSim. I finally found one tha...
- Sun Aug 21, 2011 1:59 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Anyone Bullet Sharp & Irrlicht Lime?
- Replies: 6
- Views: 6159
Re: Anyone Bullet Sharp & Irrlicht Lime?
I know nothing about the wrappers, but http://irrlicht.sourceforge.net/forum/v ... hp?t=32593 is a rewrite of the irrlicht demo to load bsp, using bullet and irrlicht. It was posted by Erwin Coumans.
- Wed Aug 17, 2011 6:47 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Timing problems.
- Replies: 5
- Views: 4179
Re: Timing problems.
Also from the way you describe your problem this may also help but I'm just throwing it out there: DynamicsWorld->getDispatchInfo().m_allowedCcdPenetration = 0.0001f; I just realized you were suggesting a solution for my other problem in the "falling through level thread". I hate to say i...
- Wed Aug 17, 2011 6:39 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Timing problems.
- Replies: 5
- Views: 4179
Re: Timing problems.
Actually I found a way to get reasonably consistent speed at different frame rates. Maybe it will help you: DynamicsWorld->stepSimulation( ((float)(UpdateTime)) / 1000.0f, UpdateTime / 5 ); Also from the way you describe your problem this may also help but I'm just throwing it out there: DynamicsWo...
- Wed Aug 17, 2011 2:40 am
- Forum: General Bullet Physics Support and Feedback
- Topic: cant generate xcode project on installation
- Replies: 2
- Views: 2029
Re: cant generate xcode project on installation
I couldn't get cmake to work either. Have you loaded the extras/AllBulletDemosOSX. There is quite a bit there to work with and study.
Setting up functional sources for a real project was pretty easy if you need that.
Setting up functional sources for a real project was pretty easy if you need that.
- Tue Aug 16, 2011 6:49 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Timing problems.
- Replies: 5
- Views: 4179
Re: Timing problems.
I can't answer you. But given the low traffic on the forum, it can't hurt to talk between people trying to figure this stuff out. I had the same problem plus, in a widely varying framerate while spawning many vehicles, I also had jerky rendering if I tried to use the sane version of the stepSimulati...
- Tue Aug 16, 2011 3:42 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Writing a physics editor
- Replies: 2
- Views: 2369
Re: Writing a physics editor
Yes, something like that would be useful if it has an export format (e.g. code) that could be incorporated in a project.
We only use Macs to develop code, but what component is driving mac only?
We only use Macs to develop code, but what component is driving mac only?
- Sun Aug 14, 2011 2:03 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: [solved]character controller ghostObject falls through level
- Replies: 0
- Views: 2509
[solved]character controller ghostObject falls through level
In this case, the "level" is a btBvhTriangleMeshShape created from a btTriangleIndexVertexArray I created using code Erwin had posted. This "level" is a static rigidbody. The triangles are large in my opinion, about 30 times the character width. Character (ghostObject) is 1 unit ...
- Sun Aug 07, 2011 4:43 am
- Forum: General Bullet Physics Support and Feedback
- Topic: [solved] Vehicle Controller Object deletion
- Replies: 0
- Views: 1519
[solved] Vehicle Controller Object deletion
I attempted to release memory in the manner I'd read it was supposed to be by removing and deleting objects in the reverse order I'd created them when building the vehicle. I have that working now, but found that two objects could not be released. I'm guessing that perhaps it is unnecessary to delet...
- Fri Aug 05, 2011 3:33 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: collision problem
- Replies: 4
- Views: 5684
Re: collision problem
Part of the issue may be that this isn't the right forum to post specific questions about bullet. You'll notice my post below this one as I posted here too, I don't expect any answers :wink:. I reported it in hope the mods will move it to the correct forum. The "feedback" forum seems to be...