Search found 28 matches

by eagletree
Wed Aug 24, 2011 3:25 am
Forum: General Bullet Physics Support and Feedback
Topic: Simplify btConvexHullShape?
Replies: 6
Views: 7368

Re: Simplify btConvexHullShape?

I had this in my notes. I think it came from the Wiki. Haven't tried it yet but eventually I was going to need it. Maybe this is what you mean? I'm just parroting, interested to know if it works. reduces the number of vertices to a minimum before using convexhullshape. Example is in bullet/demos/con...
by eagletree
Wed Aug 24, 2011 1:26 am
Forum: General Bullet Physics Support and Feedback
Topic: TriangleMesh CollisionObject and RaycastVehicle not working
Replies: 10
Views: 12132

Re: TriangleMesh CollisionObject and RaycastVehicle not work

I am using the raycast vehicle on a converted triangle mesh (from irrlicht) and it is working well with some minor issues of jerking while moving. Is it possible your wheel height, radius or suspension needs adjustment. I can stop vehicles that way. Have you set up debugDrawWorld() to ensure the cha...
by eagletree
Wed Aug 24, 2011 1:12 am
Forum: General Bullet Physics Support and Feedback
Topic: Fiat Dynamica - a Mac editor for physics objects
Replies: 5
Views: 4510

Re: Fiat Dynamica - a Mac editor for physics objects

I was impressed with the video. I downloaded the current version but it's exclusive to 10.7 and I'm still on 10.6.8 throughout the house. I'll update one of the systems and try it out as we have several compound shapes we have to put together in the next few weeks. I'll provide feedback at that poin...
by eagletree
Tue Aug 23, 2011 3:56 pm
Forum: General Bullet Physics Support and Feedback
Topic: Climbing stairs with a Character Controller?
Replies: 7
Views: 6241

Re: Climbing stairs with a Character Controller?

I will venture what probably is a dumb thought. Hopefully someone who knows something will answer. Have you tried changing back to a "normal" stepSimulation statement for a test. After that discussion we had and one other relatively good thread yesterday on stepSim. I finally found one tha...
by eagletree
Sun Aug 21, 2011 1:59 pm
Forum: General Bullet Physics Support and Feedback
Topic: Anyone Bullet Sharp & Irrlicht Lime?
Replies: 6
Views: 6159

Re: Anyone Bullet Sharp & Irrlicht Lime?

I know nothing about the wrappers, but http://irrlicht.sourceforge.net/forum/v ... hp?t=32593 is a rewrite of the irrlicht demo to load bsp, using bullet and irrlicht. It was posted by Erwin Coumans.
by eagletree
Wed Aug 17, 2011 6:47 pm
Forum: General Bullet Physics Support and Feedback
Topic: Timing problems.
Replies: 5
Views: 4179

Re: Timing problems.

Also from the way you describe your problem this may also help but I'm just throwing it out there: DynamicsWorld->getDispatchInfo().m_allowedCcdPenetration = 0.0001f; I just realized you were suggesting a solution for my other problem in the "falling through level thread". I hate to say i...
by eagletree
Wed Aug 17, 2011 6:39 pm
Forum: General Bullet Physics Support and Feedback
Topic: Timing problems.
Replies: 5
Views: 4179

Re: Timing problems.

Actually I found a way to get reasonably consistent speed at different frame rates. Maybe it will help you: DynamicsWorld->stepSimulation( ((float)(UpdateTime)) / 1000.0f, UpdateTime / 5 ); Also from the way you describe your problem this may also help but I'm just throwing it out there: DynamicsWo...
by eagletree
Wed Aug 17, 2011 2:40 am
Forum: General Bullet Physics Support and Feedback
Topic: cant generate xcode project on installation
Replies: 2
Views: 2029

Re: cant generate xcode project on installation

I couldn't get cmake to work either. Have you loaded the extras/AllBulletDemosOSX. There is quite a bit there to work with and study.

Setting up functional sources for a real project was pretty easy if you need that.
by eagletree
Tue Aug 16, 2011 6:49 pm
Forum: General Bullet Physics Support and Feedback
Topic: Timing problems.
Replies: 5
Views: 4179

Re: Timing problems.

I can't answer you. But given the low traffic on the forum, it can't hurt to talk between people trying to figure this stuff out. I had the same problem plus, in a widely varying framerate while spawning many vehicles, I also had jerky rendering if I tried to use the sane version of the stepSimulati...
by eagletree
Tue Aug 16, 2011 3:42 am
Forum: General Bullet Physics Support and Feedback
Topic: Writing a physics editor
Replies: 2
Views: 2369

Re: Writing a physics editor

Yes, something like that would be useful if it has an export format (e.g. code) that could be incorporated in a project.

We only use Macs to develop code, but what component is driving mac only?
by eagletree
Sun Aug 14, 2011 2:03 pm
Forum: General Bullet Physics Support and Feedback
Topic: [solved]character controller ghostObject falls through level
Replies: 0
Views: 2509

[solved]character controller ghostObject falls through level

In this case, the "level" is a btBvhTriangleMeshShape created from a btTriangleIndexVertexArray I created using code Erwin had posted. This "level" is a static rigidbody. The triangles are large in my opinion, about 30 times the character width. Character (ghostObject) is 1 unit ...
by eagletree
Sun Aug 07, 2011 4:43 am
Forum: General Bullet Physics Support and Feedback
Topic: [solved] Vehicle Controller Object deletion
Replies: 0
Views: 1519

[solved] Vehicle Controller Object deletion

I attempted to release memory in the manner I'd read it was supposed to be by removing and deleting objects in the reverse order I'd created them when building the vehicle. I have that working now, but found that two objects could not be released. I'm guessing that perhaps it is unnecessary to delet...
by eagletree
Fri Aug 05, 2011 3:33 am
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: collision problem
Replies: 4
Views: 5684

Re: collision problem

Part of the issue may be that this isn't the right forum to post specific questions about bullet. You'll notice my post below this one as I posted here too, I don't expect any answers :wink:. I reported it in hope the mods will move it to the correct forum. The "feedback" forum seems to be...