Search found 168 matches
- Sat Mar 23, 2013 4:49 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Double Precision Problem
- Replies: 1
- Views: 3418
Double Precision Problem
I compiled the library in double-precision mode by editing the CMakeList.tex OPTION(USE_DOUBLE_PRECISION "Use double precision" ON) And in my project, I am using Codeblocks, and I added the option in #define: define.png But the project won't compile properly, the error says: GL_ShapeDrawer...
- Sat Mar 23, 2013 4:44 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Six legged robot
- Replies: 20
- Views: 28110
Re: Six legged robot
Hi Lucas, One more thing, I have switched to Double-precision, and there is no problem with compiling and running, which assumes I have done correctly. But since I only got two objects in the space, the speed doesn't slow down too much. Is there any way that could prove the double-precision mode is ...
- Sat Mar 23, 2013 11:41 am
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Six legged robot
- Replies: 20
- Views: 28110
Re: Six legged robot
Hope this helps. Hi Lukas, It helps a lot. After reading your post and looking into the manual, I found that you can also enable the double precision in compiling libraries by editing the CMakeList.txt: OPTION(USE_DOUBLE_PRECISION "Use double precision" ON) And enable double precision in ...
- Thu Mar 21, 2013 11:05 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Six legged robot
- Replies: 20
- Views: 28110
Re: Six legged robot
And yes, I almost forget - if you have 64bit processor use BT_USE_DOUBLE_PRECISION macro. It definitely improves quality of simulation. Hi Lukas, You explained quite clearly! This part of your code int res = static_cast<int>(targetAngle); int numOfRot = res / 180; numOfRot = numOfRot + 1; targetAng...
- Wed Mar 20, 2013 11:37 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Six legged robot
- Replies: 20
- Views: 28110
Re: Six legged robot
Hi, Thank you for the response. I dont have any website. Just this youtube channel. If you are interested in this project, i can share some informations here. Thanks. I would like to know whether you are using the standard Bullet Hinge constraint and torque function to drive the joint ? Such as: en...
- Tue Mar 19, 2013 9:44 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Six legged robot
- Replies: 20
- Views: 28110
Re: Six legged robot
Hi Lukas,lukasdurica wrote:added some features
http://www.youtube.com/watch?v=vOmrSV31ZNw
and renewed old video:
http://www.youtube.com/watch?v=L9BhyYopbYg
The demos are wonderful, have you got a web page for your project?
Cheers.
- Sun Jul 22, 2012 9:51 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Something wrong with the window buffering
- Replies: 0
- Views: 2497
Something wrong with the window buffering
Hi, there, I got some problem with the window buffering. Please look at the following pictures: Screenshot-1.png Screenshot.png What I want to do is to extract the DynamicControl Demo and develop further controller on it. Any idea on why this happens ? I think it is something related with GL/GLU/GLU...
- Wed Feb 22, 2012 12:18 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Help me achieve more realism with my dice?
- Replies: 9
- Views: 12633
Re: Help me achieve more realism with my dice?
I think the framerate is a bit low, which makes it feel a bit "slow motion"
- Mon Feb 20, 2012 3:52 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: compund shapes and constraints
- Replies: 2
- Views: 2998
Re: compund shapes and constraints
Hi there I am very new to this and am sorry if I ask some seemingly obvious questions. In order to create a constraint do you require a compoundShape? Or can a constraint be created with two rigid bodies? If a compoundShape is required is it possible to then convert the compound shape to a rigidbod...
- Mon Feb 20, 2012 11:38 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Fixed joint in bullet physics
- Replies: 6
- Views: 11121
Re: Fixed joint in bullet physics
Look into Yann's post in
http://bulletphysics.org/Bullet/phpBB3/ ... f=9&t=6792
check out the ERP and CFM parameters in a constraint solver
http://bulletphysics.org/Bullet/phpBB3/ ... f=9&t=6792
check out the ERP and CFM parameters in a constraint solver
- Sun Dec 25, 2011 6:21 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Set friction doesn't change anything.
- Replies: 4
- Views: 12586
Re: Set friction doesn't change anything.
So what values did you try out ? Can you list all here ?
- Wed Dec 21, 2011 10:17 am
- Forum: General Bullet Physics Support and Feedback
- Topic: On the fly sticky constraint unstable.
- Replies: 51
- Views: 55171
Re: On the fly sticky constraint unstable.
While this generic6dof constraint caused the two-cube system to cartwheel wildly all over the place, constantly gaining energy: btTransform localA, localB; localA.setIdentity(); localB.setIdentity(); btGeneric6DofConstraint *genericConst = new btGeneric6DofConstraint(bodyA,bodyB, localA, localB,tru...
- Mon Dec 19, 2011 7:33 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: On the fly sticky constraint unstable.
- Replies: 51
- Views: 55171
Re: On the fly sticky constraint unstable.
I mean the latter one...
We lack help from the people who wrote these codes at the earliest. It makes some problems difficult to deal with.
We lack help from the people who wrote these codes at the earliest. It makes some problems difficult to deal with.
- Mon Dec 19, 2011 9:14 am
- Forum: General Bullet Physics Support and Feedback
- Topic: On the fly sticky constraint unstable.
- Replies: 51
- Views: 55171
Re: On the fly sticky constraint unstable.
Oh, yeah, Sorry, I messed up with the notion of Collisionshapes and collisionobjects.
Emmm, then I am lost right now....
Emmm, then I am lost right now....
- Sun Dec 18, 2011 10:27 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: On the fly sticky constraint unstable.
- Replies: 51
- Views: 55171
Re: On the fly sticky constraint unstable.
Generic6DofConstraint* NewSticky = new Generic6DofConstraint(ActorA,this,TransA,TransB); Yeah, actually, this is what I asked for. I suppose "ActorA" is the green stone, and "this" is the tray ? Or the other way around ? The question is that your tray is a compound shape, and it...