Search found 168 matches

by Dr.Shepherd
Sat Mar 23, 2013 4:49 pm
Forum: General Bullet Physics Support and Feedback
Topic: Double Precision Problem
Replies: 1
Views: 3418

Double Precision Problem

I compiled the library in double-precision mode by editing the CMakeList.tex OPTION(USE_DOUBLE_PRECISION "Use double precision" ON) And in my project, I am using Codeblocks, and I added the option in #define: define.png But the project won't compile properly, the error says: GL_ShapeDrawer...
by Dr.Shepherd
Sat Mar 23, 2013 4:44 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Six legged robot
Replies: 20
Views: 28110

Re: Six legged robot

Hi Lucas, One more thing, I have switched to Double-precision, and there is no problem with compiling and running, which assumes I have done correctly. But since I only got two objects in the space, the speed doesn't slow down too much. Is there any way that could prove the double-precision mode is ...
by Dr.Shepherd
Sat Mar 23, 2013 11:41 am
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Six legged robot
Replies: 20
Views: 28110

Re: Six legged robot

Hope this helps. Hi Lukas, It helps a lot. After reading your post and looking into the manual, I found that you can also enable the double precision in compiling libraries by editing the CMakeList.txt: OPTION(USE_DOUBLE_PRECISION "Use double precision" ON) And enable double precision in ...
by Dr.Shepherd
Thu Mar 21, 2013 11:05 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Six legged robot
Replies: 20
Views: 28110

Re: Six legged robot

And yes, I almost forget - if you have 64bit processor use BT_USE_DOUBLE_PRECISION macro. It definitely improves quality of simulation. Hi Lukas, You explained quite clearly! This part of your code int res = static_cast<int>(targetAngle); int numOfRot = res / 180; numOfRot = numOfRot + 1; targetAng...
by Dr.Shepherd
Wed Mar 20, 2013 11:37 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Six legged robot
Replies: 20
Views: 28110

Re: Six legged robot

Hi, Thank you for the response. I dont have any website. Just this youtube channel. If you are interested in this project, i can share some informations here. Thanks. I would like to know whether you are using the standard Bullet Hinge constraint and torque function to drive the joint ? Such as: en...
by Dr.Shepherd
Tue Mar 19, 2013 9:44 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Six legged robot
Replies: 20
Views: 28110

Re: Six legged robot

lukasdurica wrote:added some features
http://www.youtube.com/watch?v=vOmrSV31ZNw
and renewed old video:
http://www.youtube.com/watch?v=L9BhyYopbYg
Hi Lukas,

The demos are wonderful, have you got a web page for your project?

Cheers.
by Dr.Shepherd
Sun Jul 22, 2012 9:51 am
Forum: General Bullet Physics Support and Feedback
Topic: Something wrong with the window buffering
Replies: 0
Views: 2497

Something wrong with the window buffering

Hi, there, I got some problem with the window buffering. Please look at the following pictures: Screenshot-1.png Screenshot.png What I want to do is to extract the DynamicControl Demo and develop further controller on it. Any idea on why this happens ? I think it is something related with GL/GLU/GLU...
by Dr.Shepherd
Wed Feb 22, 2012 12:18 pm
Forum: General Bullet Physics Support and Feedback
Topic: Help me achieve more realism with my dice?
Replies: 9
Views: 12633

Re: Help me achieve more realism with my dice?

I think the framerate is a bit low, which makes it feel a bit "slow motion"
by Dr.Shepherd
Mon Feb 20, 2012 3:52 pm
Forum: General Bullet Physics Support and Feedback
Topic: compund shapes and constraints
Replies: 2
Views: 2998

Re: compund shapes and constraints

Hi there I am very new to this and am sorry if I ask some seemingly obvious questions. In order to create a constraint do you require a compoundShape? Or can a constraint be created with two rigid bodies? If a compoundShape is required is it possible to then convert the compound shape to a rigidbod...
by Dr.Shepherd
Mon Feb 20, 2012 11:38 am
Forum: General Bullet Physics Support and Feedback
Topic: Fixed joint in bullet physics
Replies: 6
Views: 11121

Re: Fixed joint in bullet physics

Look into Yann's post in

http://bulletphysics.org/Bullet/phpBB3/ ... f=9&t=6792

check out the ERP and CFM parameters in a constraint solver
by Dr.Shepherd
Sun Dec 25, 2011 6:21 pm
Forum: General Bullet Physics Support and Feedback
Topic: Set friction doesn't change anything.
Replies: 4
Views: 12586

Re: Set friction doesn't change anything.

So what values did you try out ? Can you list all here ?
by Dr.Shepherd
Wed Dec 21, 2011 10:17 am
Forum: General Bullet Physics Support and Feedback
Topic: On the fly sticky constraint unstable.
Replies: 51
Views: 55171

Re: On the fly sticky constraint unstable.

While this generic6dof constraint caused the two-cube system to cartwheel wildly all over the place, constantly gaining energy: btTransform localA, localB; localA.setIdentity(); localB.setIdentity(); btGeneric6DofConstraint *genericConst = new btGeneric6DofConstraint(bodyA,bodyB, localA, localB,tru...
by Dr.Shepherd
Mon Dec 19, 2011 7:33 pm
Forum: General Bullet Physics Support and Feedback
Topic: On the fly sticky constraint unstable.
Replies: 51
Views: 55171

Re: On the fly sticky constraint unstable.

I mean the latter one...

We lack help from the people who wrote these codes at the earliest. It makes some problems difficult to deal with.
by Dr.Shepherd
Mon Dec 19, 2011 9:14 am
Forum: General Bullet Physics Support and Feedback
Topic: On the fly sticky constraint unstable.
Replies: 51
Views: 55171

Re: On the fly sticky constraint unstable.

Oh, yeah, Sorry, I messed up with the notion of Collisionshapes and collisionobjects.

Emmm, then I am lost right now....
by Dr.Shepherd
Sun Dec 18, 2011 10:27 pm
Forum: General Bullet Physics Support and Feedback
Topic: On the fly sticky constraint unstable.
Replies: 51
Views: 55171

Re: On the fly sticky constraint unstable.

Generic6DofConstraint* NewSticky = new Generic6DofConstraint(ActorA,this,TransA,TransB); Yeah, actually, this is what I asked for. I suppose "ActorA" is the green stone, and "this" is the tray ? Or the other way around ? The question is that your tray is a compound shape, and it...