Search found 25 matches

by Kukanani
Tue Mar 03, 2009 10:27 pm
Forum: General Bullet Physics Support and Feedback
Topic: Applying force in object's local space, rotation
Replies: 3
Views: 7323

Re: Applying force in direction that body faces - n00b question

I have partially fixed the problem with this code: btVector3 force = btVector3(mDirection.x, mDirection.y, mDirection.z); force = force.rotate(btVector3(0,1,0), -body->getOrientation().getAngle()); std::cout << force.getX() << ", " << force.getY() << ", " << force.getZ() << "...
by Kukanani
Tue Mar 03, 2009 9:18 pm
Forum: General Bullet Physics Support and Feedback
Topic: Ogre3D and Bullet...but not OgreBullet
Replies: 2
Views: 8463

Re: Ogre3D and Bullet...but not OgreBullet

Ah, thanks. that's perfect.

Kukanani
by Kukanani
Tue Mar 03, 2009 4:05 pm
Forum: General Bullet Physics Support and Feedback
Topic: Applying force in object's local space, rotation
Replies: 3
Views: 7323

Applying force in object's local space, rotation

Hi all, I'm a n00b here (although not with C++). I have a simple question. How can I apply force on a body relative to the direction the body's pointing? I tried doing this with rotate(), like so: btVector3 force = btVector3(moveX, moveY, moveZ); force = force.rotate(btVector3(0,1,0), body->getOrien...
by Kukanani
Sun Mar 01, 2009 7:34 pm
Forum: General Bullet Physics Support and Feedback
Topic: Using MotionState with CharacterController
Replies: 6
Views: 8464

Using MotionState with CharacterController

Hi all,

I'm basically using code that is copy-pasted from CharacterDemo. How can I set a motionState for my character? Is there a way to find a rigid body that is associated with the character controller, or how else should I do this?

Thanks,
Kukanani
by Kukanani
Tue Feb 24, 2009 2:51 am
Forum: General Bullet Physics Support and Feedback
Topic: Ogre3D and Bullet...but not OgreBullet
Replies: 2
Views: 8463

Ogre3D and Bullet...but not OgreBullet

Hi all,

I would like to make my own integration of Bullet and Ogre3D. I was wondering what the best way to come at this would be. Should I just set my Ogre3D meshes to be at the same location as their respective Bullet body every render step? Or is there a better way?

Thanks,
Kukanani
by Kukanani
Tue Feb 24, 2009 2:32 am
Forum: General Bullet Physics Support and Feedback
Topic: building with Codeblocks
Replies: 3
Views: 3175

Re: building with Codeblocks

Ha, yes, I just got this resolved, thanks to projectileman.

Just follow all his instructions to the letter and you can't go wrong.

Kukanani
by Kukanani
Mon Feb 23, 2009 9:37 pm
Forum: General Bullet Physics Support and Feedback
Topic: Problem Building with Code::Blocks on Vista
Replies: 12
Views: 8337

Re: Problem Building with Code::Blocks on Vista

Adding those libraries did the trick.

Thanks a million for helping me to get this to work.

Kukanani
by Kukanani
Sun Feb 22, 2009 11:51 pm
Forum: General Bullet Physics Support and Feedback
Topic: Problem Building with Code::Blocks on Vista
Replies: 12
Views: 8337

Re: Problem Building with Code::Blocks on Vista

Thanks for the help so far. I've gotten steps 1 and 2 done. I made a new project, and got it built fine...until linking. ..\OpenGL\GL_ShapeDrawer.h|68|warning: no newline at end of file| C:\gamedev\bullet-2.74\Demos\BasicDemo\main.cpp||In function `int main(int, char**)':| C:\gamedev\bullet-2.74\Dem...
by Kukanani
Sun Feb 22, 2009 9:32 pm
Forum: General Bullet Physics Support and Feedback
Topic: Problem Building with Code::Blocks on Vista
Replies: 12
Views: 8337

Re: Problem Building with Code::Blocks on Vista

Hi First of all, thanks for giving me that detailed explanation. Unfortunately, while building in step 1 I got these errors: ||=== BulletLib, Release ===| C:\gamedev\bullet-2.74\BulletLib\src\BulletCollision\CollisionDispatch\btConvexConvexAlgorithm.cpp||In constructor `btPerturbedContactResult::btP...
by Kukanani
Sun Feb 22, 2009 3:26 am
Forum: General Bullet Physics Support and Feedback
Topic: Problem Building with Code::Blocks on Vista
Replies: 12
Views: 8337

Problem Building with Code::Blocks on Vista

Hi all, I downloaded bullet-2.74-beta1 today, and tried to open and build the MSVC 8 Workspace files in Code::Blocks. All of the "lib" projects compile fine, but when I try to build any of the "app" projects, I get link errors. For example, here is my build output for appAllBulle...