Search found 18 matches
- Wed May 22, 2013 2:28 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: btBoxShape with different origin
- Replies: 2
- Views: 3248
Re: btBoxShape with different origin
I'm not entirely sure why you would want to do this. If you can describe the type of effect you are trying to achieve that would help in getting an answer. If it is a graphics issue that should be handled on the graphics side. If you are trying to get the center of mass changed that's a different qu...
- Wed May 22, 2013 2:21 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: When making a btTransform, why is setIdentity() necessary?
- Replies: 4
- Views: 5434
Re: When making a btTransform, why is setIdentity() necessar
"SetIdentity" really just sets a safe default value for each of the data members, usually (0,0,0) on a Vector3, or (0,0,0,1) on a quaternion. Without calling it the data members in the transform can have any value. Imo, SetIdentity() should be called in the constructor. Well that's not en...
- Wed May 22, 2013 2:02 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Java port of Bullet
- Replies: 125
- Views: 1193134
Re: Java port of Bullet
I've been working on my own 2D port of bullet physics in java, mostly shamelessly taking from the work of jezek to get a working implementation. I have run into an interesting case where the physics solver is adding a fictitious torque. I have a small box/square landing on a larger box/square. It lo...