Search found 4221 matches

by Erwin Coumans
Sun Aug 14, 2005 7:38 am
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Bullet's Voronoi Simplex Solver
Replies: 46
Views: 128743

Re: Bullet's Voronoi Simplex Solver

Johnson's algorithm computes the barycentric coordinates of the point closest to the origin of a simplex. Ericsson's suggested alternative to Johnson does not compute the barycentric coordinates IIRC. and The paper makes no mention of barycentric coordinates. What Ericson suggests, is to use vorono...
by Erwin Coumans
Sat Aug 13, 2005 8:15 pm
Forum: General Bullet Physics Support and Feedback
Topic: Bullet and ODE
Replies: 5
Views: 11032

Hi, It all depends, what you are looking for, but I would recommend to try to hook-up the Bullet collision detection to ODE. Perhaps look at the module overview, or doxygen: DOXYGEN: http://www.continuousphysics.com/Bullet/BulletFull/html/annotated.html MODULE OVERVIEW: http://www.continuousphysics....
by Erwin Coumans
Fri Aug 12, 2005 2:16 pm
Forum: General Bullet Physics Support and Feedback
Topic: Bullet latest source code, October 10 2005
Replies: 0
Views: 5294

Bullet latest source code, October 10 2005

This one comes with visual studio 6,7 and 8 project files, as well as the demos. Should compile out of the box. If not, please let me know. SOURCE CODE: http://www.continuousphysics.com/ftp/pub/test/bullet.zip PRECOMPILED DEMOS: http://www.continuousphysics.com/ftp/pub/test/BulletGjkPhysicsDemo.zip ...
by Erwin Coumans
Fri Aug 12, 2005 1:58 pm
Forum: General Bullet Physics Support and Feedback
Topic: Design question
Replies: 2
Views: 7227

>You dispach the contacts in the collision library - that means you apply the impulses directly there. The separation is there: There is no rigidbody class in the collision detection, so no impulses can be applied there. Can you verify this ? The Bullet folder contains only collision detection, Bull...
by Erwin Coumans
Fri Aug 12, 2005 1:56 pm
Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
Topic: A couple of new Bullet GJK Physics demos
Replies: 0
Views: 6084

A couple of new Bullet GJK Physics demos

This version uses the Bullet's own penalty method solver, and its GJK convex collision detection: It has the option to show the lifetime of contactpoints, and to toggle deactivation (c and d keys) http://207.234.235.180/ftp/pub/test/BulletGjkPhysicsDemo.zip This one uses the gameblender renderer: ht...
by Erwin Coumans
Thu Aug 11, 2005 5:59 am
Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
Topic: Demo (using Ogre3d) + paper on dynamic geometric deformation
Replies: 0
Views: 5932

Demo (using Ogre3d) + paper on dynamic geometric deformation

It is on 'dynamic geometric deformation as result of collisions', an implementation of which was done using Ogre3D as the display engine. http://www.ogre3d.org/phpBB2/viewtopic.php?t=11962&postdays=0&postorder=asc&start=0 Here is a preprint of the paper http://pwp.netcabo.pt/0175938601/o...
by Erwin Coumans
Wed Aug 10, 2005 4:09 pm
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Lemke
Replies: 4
Views: 9673

Chris Hecker had a GDC lecture about this, with some good references. Also he is happy to share his lemke code if you mail him. Objective Caml code. Chris mailed me and hinted that he is going to update his website 'soon'. From his gdc lecture: OMatrix, free trial contains lemke http://www.omatrix.c...
by Erwin Coumans
Tue Aug 09, 2005 5:40 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: 3dsMax-COLLADA-Exporter-08-05-2005
Replies: 0
Views: 5553

3dsMax-COLLADA-Exporter-08-05-2005

3dsMax-COLLADA-Exporter-08-05-2005 version 1.3

Next version 1.4 will probably contain physics export!

http://www.continuousphysics.com/ftp/pu ... 5-2005.zip

Feedback:
http://collada.org/public_forum/viewtopic.php?t=195
by Erwin Coumans
Mon Aug 08, 2005 3:05 pm
Forum: Physics authoring tools, serialization, standards and related topics
Topic: mouse-over sensor, raycast support for bullet
Replies: 3
Views: 7186

small jenga stacks on a billardtable

There are a lot of ways to break a rigidbody dynamics system, and Bullet is no exception. It will require a lot of tweaking to get things right, both for the dynamics system writer and for the user. Unfortunately small object sizes, lack of friction and damping, too much collision detail, large mass...
by Erwin Coumans
Sat Aug 06, 2005 10:39 am
Forum: Release Announcements
Topic: Bullet 0.2 SDK release, 2005 August 6
Replies: 0
Views: 7729

Bullet 0.2 SDK release, 2005 August 6

http://www.continuousphysics.com/bullet-0.2-sdk.zip

- all source code
- demos
- win32 executables
- doxygen documentation
- draft faq and manual
by Erwin Coumans
Wed Aug 03, 2005 10:19 am
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: POLL: what time of impact estimation method are you using ?
Replies: 0
Views: 7861

POLL: what time of impact estimation method are you using ?

Most modern physics middleware are adding the option for continuous collision detection. CCD can help to avoid missing collision detection. It can be enabled either for all objects, or just for objects that are critical for the gameplay (player, player car, hand grenades). Perhaps in your engine the...
by Erwin Coumans
Wed Aug 03, 2005 9:47 am
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: High Level simulator pseudo code
Replies: 3
Views: 8770

Re: High Level simulator pseudo code

I replied earlier, but changed my mind, deleted it and decided to reformulate it. Hi, this is my first post. So let me introduce myself. I'm John McCutchan, I go to McMaster University in Hamilton, Ontario. I have been interested in 3D Physics engines for about a year now. Last year I wrote a rigid ...
by Erwin Coumans
Sun Jul 31, 2005 5:58 pm
Forum: General Bullet Physics Support and Feedback
Topic: Bullet User Manual
Replies: 0
Views: 5631

Bullet User Manual

The first, 0.1 Caliber, Bullet User documentation is online.
Work in progress, mostly todo's:

http://www.continuousphysics.com/ftp/pu ... Manual.pdf