Search found 4221 matches
- Sun Aug 14, 2005 7:38 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Bullet's Voronoi Simplex Solver
- Replies: 46
- Views: 128743
Re: Bullet's Voronoi Simplex Solver
Johnson's algorithm computes the barycentric coordinates of the point closest to the origin of a simplex. Ericsson's suggested alternative to Johnson does not compute the barycentric coordinates IIRC. and The paper makes no mention of barycentric coordinates. What Ericson suggests, is to use vorono...
- Sat Aug 13, 2005 8:15 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet and ODE
- Replies: 5
- Views: 11032
Hi, It all depends, what you are looking for, but I would recommend to try to hook-up the Bullet collision detection to ODE. Perhaps look at the module overview, or doxygen: DOXYGEN: http://www.continuousphysics.com/Bullet/BulletFull/html/annotated.html MODULE OVERVIEW: http://www.continuousphysics....
- Fri Aug 12, 2005 2:16 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet latest source code, October 10 2005
- Replies: 0
- Views: 5294
Bullet latest source code, October 10 2005
This one comes with visual studio 6,7 and 8 project files, as well as the demos. Should compile out of the box. If not, please let me know. SOURCE CODE: http://www.continuousphysics.com/ftp/pub/test/bullet.zip PRECOMPILED DEMOS: http://www.continuousphysics.com/ftp/pub/test/BulletGjkPhysicsDemo.zip ...
- Fri Aug 12, 2005 1:58 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Design question
- Replies: 2
- Views: 7227
>You dispach the contacts in the collision library - that means you apply the impulses directly there. The separation is there: There is no rigidbody class in the collision detection, so no impulses can be applied there. Can you verify this ? The Bullet folder contains only collision detection, Bull...
- Fri Aug 12, 2005 1:56 pm
- Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
- Topic: A couple of new Bullet GJK Physics demos
- Replies: 0
- Views: 6084
A couple of new Bullet GJK Physics demos
This version uses the Bullet's own penalty method solver, and its GJK convex collision detection: It has the option to show the lifetime of contactpoints, and to toggle deactivation (c and d keys) http://207.234.235.180/ftp/pub/test/BulletGjkPhysicsDemo.zip This one uses the gameblender renderer: ht...
- Thu Aug 11, 2005 5:59 am
- Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
- Topic: Demo (using Ogre3d) + paper on dynamic geometric deformation
- Replies: 0
- Views: 5932
Demo (using Ogre3d) + paper on dynamic geometric deformation
It is on 'dynamic geometric deformation as result of collisions', an implementation of which was done using Ogre3D as the display engine. http://www.ogre3d.org/phpBB2/viewtopic.php?t=11962&postdays=0&postorder=asc&start=0 Here is a preprint of the paper http://pwp.netcabo.pt/0175938601/o...
- Wed Aug 10, 2005 4:09 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Lemke
- Replies: 4
- Views: 9673
Chris Hecker had a GDC lecture about this, with some good references. Also he is happy to share his lemke code if you mail him. Objective Caml code. Chris mailed me and hinted that he is going to update his website 'soon'. From his gdc lecture: OMatrix, free trial contains lemke http://www.omatrix.c...
- Tue Aug 09, 2005 5:40 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: 3dsMax-COLLADA-Exporter-08-05-2005
- Replies: 0
- Views: 5553
3dsMax-COLLADA-Exporter-08-05-2005
3dsMax-COLLADA-Exporter-08-05-2005 version 1.3
Next version 1.4 will probably contain physics export!
http://www.continuousphysics.com/ftp/pu ... 5-2005.zip
Feedback:
http://collada.org/public_forum/viewtopic.php?t=195
Next version 1.4 will probably contain physics export!
http://www.continuousphysics.com/ftp/pu ... 5-2005.zip
Feedback:
http://collada.org/public_forum/viewtopic.php?t=195
- Tue Aug 09, 2005 5:33 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Collada Siggraph 2005 presentation
- Replies: 2
- Views: 7189
Collada Siggraph 2005 presentation
Collada Siggraph 2005 presentation, contains some physics xml too:
http://207.234.235.180/ftp/pub/test/COL ... ph2005.ppt
http://207.234.235.180/ftp/pub/test/COL ... ph2005.ppt
- Mon Aug 08, 2005 3:05 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: mouse-over sensor, raycast support for bullet
- Replies: 3
- Views: 7186
small jenga stacks on a billardtable
There are a lot of ways to break a rigidbody dynamics system, and Bullet is no exception. It will require a lot of tweaking to get things right, both for the dynamics system writer and for the user. Unfortunately small object sizes, lack of friction and damping, too much collision detail, large mass...
- Sat Aug 06, 2005 10:39 am
- Forum: Release Announcements
- Topic: Bullet 0.2 SDK release, 2005 August 6
- Replies: 0
- Views: 7729
Bullet 0.2 SDK release, 2005 August 6
http://www.continuousphysics.com/bullet-0.2-sdk.zip
- all source code
- demos
- win32 executables
- doxygen documentation
- draft faq and manual
- all source code
- demos
- win32 executables
- doxygen documentation
- draft faq and manual
- Wed Aug 03, 2005 10:19 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: POLL: what time of impact estimation method are you using ?
- Replies: 0
- Views: 7861
POLL: what time of impact estimation method are you using ?
Most modern physics middleware are adding the option for continuous collision detection. CCD can help to avoid missing collision detection. It can be enabled either for all objects, or just for objects that are critical for the gameplay (player, player car, hand grenades). Perhaps in your engine the...
- Wed Aug 03, 2005 9:47 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: High Level simulator pseudo code
- Replies: 3
- Views: 8770
Re: High Level simulator pseudo code
I replied earlier, but changed my mind, deleted it and decided to reformulate it. Hi, this is my first post. So let me introduce myself. I'm John McCutchan, I go to McMaster University in Hamilton, Ontario. I have been interested in 3D Physics engines for about a year now. Last year I wrote a rigid ...
- Tue Aug 02, 2005 12:56 pm
- Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
- Topic: exclusive: Ageia PhysX destruction demo
- Replies: 2
- Views: 8545
exclusive: Ageia PhysX destruction demo
http://www.continuousphysics.com/ftp/pu ... rtight.mp4
Requires Apple Quicktime 7,
http://www.apple.com/quicktime/
Windows Users:
http://www.apple.com/quicktime/download/preview/
Requires Apple Quicktime 7,
http://www.apple.com/quicktime/
Windows Users:
http://www.apple.com/quicktime/download/preview/
- Sun Jul 31, 2005 5:58 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet User Manual
- Replies: 0
- Views: 5631
Bullet User Manual
The first, 0.1 Caliber, Bullet User documentation is online.
Work in progress, mostly todo's:
http://www.continuousphysics.com/ftp/pu ... Manual.pdf
Work in progress, mostly todo's:
http://www.continuousphysics.com/ftp/pu ... Manual.pdf