When an object with a convex hull shape is collided with, it seemingly behaves in the same way as a box would, such as sliding on the floor. Is there any way with a convex hull, or with another type of mesh shape to have the collider react as the actual shape would?
Thanks in advance
Search found 17 matches
- Tue Jan 17, 2017 2:43 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: btConvexHullShape questions
- Replies: 3
- Views: 3798
- Wed Dec 21, 2016 1:28 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Capsule reaching 90 edge problem
- Replies: 1
- Views: 2809
Capsule reaching 90 edge problem
When a capsule is moving along a surface using SetLinearVelocity, when it reaches a surface at 90 degrees to it, the capsule moves over the surface as expected. If the capsule is moving fast enough however, once it moves over the surface it is launched into the air. While this is expected, is there ...