Search found 47 matches

by BluePrintRandom
Tue May 06, 2014 10:32 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: fulltime rigdoll
Replies: 11
Views: 66340

Re: fulltime rigdoll

https://www.youtube.com/watch?v=0OD5UAj ... e=youtu.be

Update- removed all ik from GFX armature, added empties to each rigid body, and offset Pose angle Vs Rigid body angle,

saved about 2ms of scene-graph time
by BluePrintRandom
Sat May 03, 2014 5:19 pm
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Realistic momentum transferring in walking ragdoll,
Replies: 1
Views: 6117

Realistic momentum transferring in walking ragdoll,

import bge ## this code sends linV to the pelvis and back each frame from every rigid body piece def main(): cont = bge.logic.getCurrentController() own = cont.owner scene=bge.logic.getCurrentScene() P=scene.objects['pelvic'] sens = cont.sensors['Named'] if sens.positive and P['On']==True: ownV=own...
by BluePrintRandom
Thu May 01, 2014 3:42 am
Forum: Applications, Games, Demos or Movies using Bullet
Topic: fulltime rigdoll
Replies: 11
Views: 66340

Re: fulltime rigdoll

Newest Set of tests

https://www.youtube.com/watch?v=kc5n_da0A3Q

I actually have a few things to share with other people for "meat dampening" for realistic fluid walking rag doll motion,
by BluePrintRandom
Thu Dec 19, 2013 3:13 am
Forum: Career Opportunities
Topic: Physics/animation engineer position @ NaturalMotion
Replies: 8
Views: 64714

Re: Physics/animation engineer position @ NaturalMotion

My next step is to use physics forces to attempt to match a IK target,

Then I want to integrate a featherstone solver,

I love your work btw.

My work is mit 3.0 cc

So.....

Just let me know if anything is useful,
by BluePrintRandom
Wed Dec 11, 2013 7:46 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Anyone know if the version of bullet in the blender game eng
Replies: 6
Views: 14884

Re: Anyone know if the version of bullet in the blender game

It is, but I am looking at the roadmap, not the current build and bullet 3.x is planned for integration ~2014~ ? Bullet 3.x is not ready for prime-time yet. I am currently merging Bullet 2.x into Bullet 3.x and filling the gaps. I will post here once that work is ready, some time in 2014. Thanks, Er...
by BluePrintRandom
Wed Dec 11, 2013 3:20 pm
Forum: Career Opportunities
Topic: Physics/animation engineer position @ NaturalMotion
Replies: 8
Views: 64714

Re: Physics/animation engineer position @ NaturalMotion

Interesting, I have similar results, but not quite as refined, using logic bricks and the BGE.

http://www.youtube.com/watch?v=s57ipxhX ... DNbPOLc-y4
by BluePrintRandom
Wed Dec 11, 2013 3:05 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Anyone know if the version of bullet in the blender game eng
Replies: 6
Views: 14884

Re: Anyone know if the version of bullet in the blender game

I just asked the DEV team, users don't seem to know at BlenderArtists.org
by BluePrintRandom
Thu Nov 21, 2013 5:50 am
Forum: General Bullet Physics Support and Feedback
Topic: Getting started with a Featherstone algorithm implementation
Replies: 6
Views: 7308

Re: Getting started with a Featherstone algorithm implementa

I want to use featherstrone to articulate the arms, and allow for the player to "animate" them with a 3d mouse, or mouse+mousewheel
by BluePrintRandom
Sun Oct 27, 2013 4:29 am
Forum: General Bullet Physics Support and Feedback
Topic: Getting started with a Featherstone algorithm implementation
Replies: 6
Views: 7308

Re: Getting started with a Featherstone algorithm implementa

I have some files in the blender game engine that could demo this technology if it helps :D

http://www.youtube.com/watch?v=s57ipxhXBS4 <- needs this to take over game industry

http://www.youtube.com/watch?v=fwNtOlWCiPg <- catching objects with a 6dof robot