https://www.youtube.com/watch?v=AL3xfrl ... e=youtu.be
explaining the rig
Search found 47 matches
- Wed May 07, 2014 6:48 am
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: fulltime rigdoll
- Replies: 11
- Views: 66340
- Tue May 06, 2014 10:32 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: fulltime rigdoll
- Replies: 11
- Views: 66340
Re: fulltime rigdoll
https://www.youtube.com/watch?v=0OD5UAj ... e=youtu.be
Update- removed all ik from GFX armature, added empties to each rigid body, and offset Pose angle Vs Rigid body angle,
saved about 2ms of scene-graph time
Update- removed all ik from GFX armature, added empties to each rigid body, and offset Pose angle Vs Rigid body angle,
saved about 2ms of scene-graph time
- Sat May 03, 2014 5:19 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Realistic momentum transferring in walking ragdoll,
- Replies: 1
- Views: 6117
Realistic momentum transferring in walking ragdoll,
import bge ## this code sends linV to the pelvis and back each frame from every rigid body piece def main(): cont = bge.logic.getCurrentController() own = cont.owner scene=bge.logic.getCurrentScene() P=scene.objects['pelvic'] sens = cont.sensors['Named'] if sens.positive and P['On']==True: ownV=own...
- Thu May 01, 2014 3:42 am
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: fulltime rigdoll
- Replies: 11
- Views: 66340
Re: fulltime rigdoll
Newest Set of tests
https://www.youtube.com/watch?v=kc5n_da0A3Q
I actually have a few things to share with other people for "meat dampening" for realistic fluid walking rag doll motion,
https://www.youtube.com/watch?v=kc5n_da0A3Q
I actually have a few things to share with other people for "meat dampening" for realistic fluid walking rag doll motion,
- Thu Apr 24, 2014 12:53 am
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: fulltime rigdoll
- Replies: 11
- Views: 66340
- Mon Apr 07, 2014 4:57 am
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: fulltime rigdoll
- Replies: 11
- Views: 66340
- Sat Apr 05, 2014 7:21 am
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: fulltime rigdoll
- Replies: 11
- Views: 66340
- Thu Dec 19, 2013 3:13 am
- Forum: Career Opportunities
- Topic: Physics/animation engineer position @ NaturalMotion
- Replies: 8
- Views: 64714
Re: Physics/animation engineer position @ NaturalMotion
My next step is to use physics forces to attempt to match a IK target,
Then I want to integrate a featherstone solver,
I love your work btw.
My work is mit 3.0 cc
So.....
Just let me know if anything is useful,
Then I want to integrate a featherstone solver,
I love your work btw.
My work is mit 3.0 cc
So.....
Just let me know if anything is useful,
- Wed Dec 11, 2013 7:46 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Anyone know if the version of bullet in the blender game eng
- Replies: 6
- Views: 14884
Re: Anyone know if the version of bullet in the blender game
It is, but I am looking at the roadmap, not the current build and bullet 3.x is planned for integration ~2014~ ? Bullet 3.x is not ready for prime-time yet. I am currently merging Bullet 2.x into Bullet 3.x and filling the gaps. I will post here once that work is ready, some time in 2014. Thanks, Er...
- Wed Dec 11, 2013 3:20 pm
- Forum: Career Opportunities
- Topic: Physics/animation engineer position @ NaturalMotion
- Replies: 8
- Views: 64714
Re: Physics/animation engineer position @ NaturalMotion
Interesting, I have similar results, but not quite as refined, using logic bricks and the BGE.
http://www.youtube.com/watch?v=s57ipxhX ... DNbPOLc-y4
http://www.youtube.com/watch?v=s57ipxhX ... DNbPOLc-y4
- Wed Dec 11, 2013 3:05 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Anyone know if the version of bullet in the blender game eng
- Replies: 6
- Views: 14884
Re: Anyone know if the version of bullet in the blender game
I just asked the DEV team, users don't seem to know at BlenderArtists.org
- Thu Nov 21, 2013 5:52 am
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Anyone know if the version of bullet in the blender game eng
- Replies: 6
- Views: 14884
- Thu Nov 21, 2013 5:50 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Getting started with a Featherstone algorithm implementation
- Replies: 6
- Views: 7308
Re: Getting started with a Featherstone algorithm implementa
I want to use featherstrone to articulate the arms, and allow for the player to "animate" them with a 3d mouse, or mouse+mousewheel
- Tue Oct 29, 2013 7:07 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Getting started with a Featherstone algorithm implementation
- Replies: 6
- Views: 7308
Re: Getting started with a Featherstone algorithm implementa
No,I am using 6dof and my own python
- Sun Oct 27, 2013 4:29 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Getting started with a Featherstone algorithm implementation
- Replies: 6
- Views: 7308
Re: Getting started with a Featherstone algorithm implementa
I have some files in the blender game engine that could demo this technology if it helps
http://www.youtube.com/watch?v=s57ipxhXBS4 <- needs this to take over game industry
http://www.youtube.com/watch?v=fwNtOlWCiPg <- catching objects with a 6dof robot
http://www.youtube.com/watch?v=s57ipxhXBS4 <- needs this to take over game industry
http://www.youtube.com/watch?v=fwNtOlWCiPg <- catching objects with a 6dof robot