Search found 55 matches
- Wed Jan 25, 2012 8:35 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Fast moving bodies and tunneling
- Replies: 1
- Views: 2593
Re: Fast moving bodies and tunneling
Do you mean tunneling like part of the object is in and the other is not? I think I have a solution for you if it's simple enough, set up a periodic check, let's say 5 times a second Now each time record the current position, and the linear velocity. Now cast a ray from the last position to the curr...
- Wed Jan 25, 2012 3:40 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Rigid body collision
- Replies: 4
- Views: 5678
Re: Rigid body collision
Collision callbacks can help you out.
http://www.bulletphysics.org/mediawiki- ... d_Triggers
http://www.bulletphysics.org/mediawiki- ... d_Triggers
- Wed Jan 25, 2012 3:38 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: How to create a bullet collision shape with mesh file
- Replies: 4
- Views: 12539
Re: How to create a bullet collision shape with mesh file
you take your points, and you shove it into a trimesh, then create a convex or concave object depending on your mesh.
http://bulletphysics.org/Bullet/phpBB3/ ... php?t=4513
http://bulletphysics.org/Bullet/phpBB3/ ... php?t=4513
- Tue Jan 24, 2012 3:18 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Cloth collision detection-What is the currnt stateof the art
- Replies: 12
- Views: 22543
Re: Cloth collision detection-What is the currnt stateof the
The issue is still up that cloth does not self collide.
Shouldn't that be updated on google code if it is the case?
Shouldn't that be updated on google code if it is the case?
- Mon Jan 23, 2012 4:48 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Stopping time for an object
- Replies: 2
- Views: 4612
Re: Stopping time for an object
Eh.. Why don't you just keep a buffer somewhere in your code that contains information about the freezed object. Then when the player freezes it, it copies the transform, the shape pointer, and the things like linear and angular velocity. Then remove that body from the world, but not the shape, and ...
- Fri Jan 13, 2012 4:55 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet on GPU
- Replies: 129
- Views: 1291195
Re: Bullet on GPU
It doesn't look like this thread has been updated since 2007, possibly 2006 regarding the status.
If this isn't live, and it isn't functioning, please remove the sticky status of this.
If this isn't live, and it isn't functioning, please remove the sticky status of this.
- Thu Jan 05, 2012 9:49 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Real-time voronoi fracture and shatter for Bullet Physics
- Replies: 45
- Views: 148647
Re: Real-time voronoi fracture and shatter for Bullet Physic
@majestik666, are you referring to dynamica? http://code.google.com/p/dynamica
- Thu Jan 05, 2012 7:40 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Real-time voronoi fracture and shatter for Bullet Physics
- Replies: 45
- Views: 148647
Re: Real-time voronoi fracture and shatter for Bullet Physic
@blenderdude The shattering at the moment seems to be manually applied, and it is just pre-splitting stationary objects, which when disturbed, breaks apart. It needs a lot of custom tweaking on the frames that involve shattering. I hope to take this and come up with a means to have shatter-able obje...
- Tue Jan 03, 2012 10:13 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: appHACDDemo (and Convex Decomposition tool)
- Replies: 21
- Views: 123560
Re: appHACDDemo (and Convex Decomposition tool)
Might you put your work on github or bitbucket? (what license would you put your work under) I would like to fork it and implement an interface similar to how one would generate a concave triangle mesh directly, as an alternate to loading an OBJ or OFF. I'm really excited about this. Are you plannin...
- Sun Jan 01, 2012 7:55 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Real-time voronoi fracture and shatter for Bullet Physics
- Replies: 45
- Views: 148647
Re: Real-time voronoi fracture and shatter for Bullet Physic
This is really cool! I wonder how well this could be implemented in a theoretically complete OpenCL implementation(including Bullet Physics). Are you still working on this? What are you releasing under?(I see copyright to you, and I see zlib for the bullet part, but not you) Additionally, how involv...