Search found 122 matches

by mobeen
Wed Apr 29, 2015 4:18 pm
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Regarding strain based dynamics [DONE]
Replies: 16
Views: 32051

Re: Regarding strain based dynamics

Hi JP,
Nope I have not been able to finish it yet. If possible could you please share your sources by emailing them on my NTU email address.

Thanks,
Mobeen
by mobeen
Fri Apr 03, 2015 7:19 am
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Regarding strain based dynamics [DONE]
Replies: 16
Views: 32051

Re: Regarding strain based dynamics

Hi Mobeen, are you planning to add your Strain Based Dynamics implementation to OpenCloth? That would be great. I am looking at implementing the tetrahedral constraints presented in this paper for my medical simulator. Maybe you have got ideas for this as well? Cheers Hi korzen, Yeah this will be i...
by mobeen
Fri Mar 27, 2015 3:45 am
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Position-based Elastic Rods [Basic Demo]
Replies: 4
Views: 12289

Re: Position-based Elastic Rods [Basic Demo]

I cant run your demo. It ways cannot find libiomp5md.lib
More control over the rod would be nice (dragging by mouse etc.)
I can certainly help with this if you need it.
by mobeen
Fri Mar 27, 2015 3:43 am
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Regarding strain based dynamics [DONE]
Replies: 16
Views: 32051

Re: Regarding strain based dynamics

Hi,
The denominator is the weighted sum of squared length of delpkS_ii. I calculated the sum of weights (invSum) then did a dot product of delpkS_ii with itself since that should give me the squared length of delpkS_ii.
by mobeen
Wed Mar 25, 2015 4:36 am
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Regarding strain based dynamics [DONE]
Replies: 16
Views: 32051

Re: Regarding strain based dynamics

Dear all, I am at it again. I am still finding difficulties in implementing strain based dynamics paper. I am using it to simulate a piece of cloth hence I need to worry about the triangle constraint. The bending modes work perfectly fine for my cloth but the triangle constraint fails. At the moment...
by mobeen
Thu Mar 19, 2015 3:59 am
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Corotational FEM integration into Bullet Physics?
Replies: 2
Views: 7383

Re: Corotational FEM integration into Bullet Physics?

Hi Giovanni, The book physics based animation gives a lot of detail about implementation of Corotated Linear FEM but as you have also noticed, all open source packages like OpenTissue use templates heavily. Probably the best paper to understand Corotated linear FEM is Interactive Virtual Materials ....
by mobeen
Fri Jan 23, 2015 4:17 am
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Regarding strain based dynamics [DONE]
Replies: 16
Views: 32051

Re: Regarding strain based dynamics

Nevermind, I think I know the answer. The del S that we calculate is a 3x2 matrix because it contains two column vectors of dp, one for point p1 and second for point p2. For p0, we just calculate it using the dp of p1 and p2. So in the end these are the corrections calculate S using Eq. 28 or Eq. 11...
by mobeen
Thu Jan 22, 2015 10:58 am
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Regarding strain based dynamics [DONE]
Replies: 16
Views: 32051

Regarding strain based dynamics [DONE]

hi all. I am trying to implement strain based dynamics and i have a slight problem with the implementation. I assume I am doing something wrong. This is for a triangular mesh so i am not considering the tetrahedral constraint. There are two formulas given for calculating Strain for tri mesh. One in ...
by mobeen
Tue Aug 12, 2014 8:22 am
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Regarding concave collision detection (Chap 10 RTCD)[SOLVED]
Replies: 2
Views: 8847

Re: Regarding concave collision detection (Chap 10 RTCD)

OK guys as usual. After posting question on the forum I get an answer. The following code works for me and I get the correct results now. bool ConcaveCollision() { //clear depth and stencil buffers glClearDepth(1.0f); glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); //disable color writes glCol...
by mobeen
Tue Aug 12, 2014 8:05 am
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Regarding concave collision detection (Chap 10 RTCD)[SOLVED]
Replies: 2
Views: 8847

Regarding concave collision detection (Chap 10 RTCD)[SOLVED]

Hi all, I am reading chapter 10 of book (realtime collision detection by Christer Ericson). The GPU collision chapter first gives Convex collision detection code snippet. I implemented it in OpenGL as given in Table 10.1 and it works as advertised. I then followed suit with the concave collision det...
by mobeen
Wed Feb 05, 2014 6:02 pm
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: continuum mechanical model for cloth simulation
Replies: 3
Views: 11270

Re: continuum mechanical model for cloth simulation

OK thanks for the clarifications Francesco. Its actually a different story altogether when u introduce collision and in particular self-collision into the performance stats. And I suspect when u add that in, particle based approach will certainly show better performance but still its an interesting ...
by mobeen
Wed Feb 05, 2014 5:11 pm
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: continuum mechanical model for cloth simulation
Replies: 3
Views: 11270

Re: continuum mechanical model for cloth simulation

A couple of questions to ask you? 1) What were the resolutions of these meshes and what were the timing results for these videos. 2) How different is your model from the standard continuum model where the mesh is represented in the form of tetrahedra/hexahedra and then FEM is solved on these element...
by mobeen
Mon Feb 03, 2014 7:37 am
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Looking for research topics in areas of realtime physics
Replies: 10
Views: 19374

Re: Looking for research topics in areas of realtime physics

Thanks Erwin for your feedback. I thought HACD (and the different variants by Julio and John Ratcliffe) are already doing a pretty good job with convex decomposition. What is left now with convex decomposition it seems pretty good to me. Usually concave decomposition solutions split each concave obj...
by mobeen
Fri Jan 31, 2014 3:53 am
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Looking for research topics in areas of realtime physics
Replies: 10
Views: 19374

Re: Looking for research topics in areas of realtime physics

Thanks for the inputs highly appreciated. OK in the area of CCD, the most recent promising approach that I have seen is this http://www.cs.ubc.ca/labs/imager/tr/2012/ExactContinuousCollisionDetection/BEB2012.html The papers only show basic geometries like a bunch of cloth piece etc. but has anyone u...
by mobeen
Thu Jan 30, 2014 4:28 pm
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Looking for research topics in areas of realtime physics
Replies: 10
Views: 19374

Looking for research topics in areas of realtime physics

Hi all, I would like to seek expert opinion on some of the open research topics (which are still unaddressed by the research community in general) especially from the point of view of real-time physics simulation. One of the topic that I know is soft body simulation with collision and self-collision...