Search found 141 matches

by AlexSilverman
Thu Aug 16, 2007 6:09 pm
Forum: General Bullet Physics Support and Feedback
Topic: Problem with btCompoundShape
Replies: 7
Views: 6529

Oh, right. I forgot all about those real world forces that aren't generally simulated, like wind resistance. Bullet doesn't have anything for that, does it? :) It's doubtful, but I had to ask.

Thanks. Off to experiment with an approximation.

- Alex
by AlexSilverman
Tue Aug 14, 2007 3:10 pm
Forum: General Bullet Physics Support and Feedback
Topic: Problem with btCompoundShape
Replies: 7
Views: 6529

Ok, so that worked perfectly. Thanks again, and that leads me to another question about the same object. The dart in question is a lawn dart, and they're usually grasped by the end opposite the needle, and thrown into the air, so that the needle leads, and the tail follows it roughly in a line tange...
by AlexSilverman
Tue Aug 14, 2007 10:43 am
Forum: General Bullet Physics Support and Feedback
Topic: Problem with btCompoundShape
Replies: 7
Views: 6529

Ah. That should have occurred to me :) I didn't get an assertion on the negative values for some reason, but this makes a lot of sense. Thanks. I'll test it out when I get to work, but I expect everything will be ok.

- Alex
by AlexSilverman
Mon Aug 13, 2007 10:05 pm
Forum: General Bullet Physics Support and Feedback
Topic: Problem with btCompoundShape
Replies: 7
Views: 6529

Problem with btCompoundShape

Hello, I'm trying to add compound objects into our game, and I'm seeing some odd behavior that I'm not sure how to get around, short of using dynamic mesh objects. I create a compound object to model a dart, using the following code to create the shape. btCompoundShape * compoundShape = new btCompou...
by AlexSilverman
Tue Jul 31, 2007 11:54 pm
Forum: General Bullet Physics Support and Feedback
Topic: Island grouping and sleeping issues
Replies: 1
Views: 3374

Island grouping and sleeping issues

Hello, I'm having a problem with an object deativating and I'm not sure why. Here's the flow of our game. You are given an avatar to position on a basketball court. While you move, the ball physics volume is snapped to your position, it is being activated ( body->setActivationState(1) ), and the lin...
by AlexSilverman
Fri Jul 13, 2007 6:24 pm
Forum: General Bullet Physics Support and Feedback
Topic: Jacobian for a rope constraint
Replies: 13
Views: 10929

How is this working for you? I am going to try and simulate a basketball net, and I'm looking at the best way to do so. Any suggestions from the peanut gallery?

- Alex