Search found 35 matches
- Wed Jun 09, 2010 6:43 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Nice looking pseudo destruction
- Replies: 20
- Views: 13336
Re: Nice looking pseudo destruction
I was just thinking that if you temporarily attached the topmast to the main with a ball & socket joint like sparky suggested to start it off falling nicely, you could actually leave it connected. That would look like a mast that had been knocked down, but was still tangled up in rigging so it ...
- Tue Jun 08, 2010 6:17 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Nice looking pseudo destruction
- Replies: 20
- Views: 13336
Re: Nice looking pseudo destruction
Maybe attach a constraint to hold it to the original piece for a few frame. Hmm... haven't tried that yet. But this way looks not right to me. It's kind of weird. Are there any other methods? All is needed, is this mast to at least start to rotate a little. Also the reason it's not falling naturall...
- Mon Jun 07, 2010 2:34 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Nice looking pseudo destruction
- Replies: 20
- Views: 13336
Nice looking pseudo destruction
Hi all! I'm trying to implement a nice looking pseudo destruction of a ship. By pseudo i mean that all parts that should be "destructed" are separate meshes. Perhaps the screen will explain better. Green wireframes show a created btConvexHullShape. Red is it's AABB. Everything is drawn wit...
- Wed May 26, 2010 8:54 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Gravity question
- Replies: 6
- Views: 5368
Re: Gravity question
Thank you! Seems to work.
- Sat May 22, 2010 2:25 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Gravity question
- Replies: 6
- Views: 5368
Re: Gravity question
Same question here. Any ideas?