Search found 35 matches

by ca$per
Wed Jun 09, 2010 6:43 am
Forum: General Bullet Physics Support and Feedback
Topic: Nice looking pseudo destruction
Replies: 20
Views: 13336

Re: Nice looking pseudo destruction

I was just thinking that if you temporarily attached the topmast to the main with a ball & socket joint like sparky suggested to start it off falling nicely, you could actually leave it connected. That would look like a mast that had been knocked down, but was still tangled up in rigging so it ...
by ca$per
Tue Jun 08, 2010 6:17 am
Forum: General Bullet Physics Support and Feedback
Topic: Nice looking pseudo destruction
Replies: 20
Views: 13336

Re: Nice looking pseudo destruction

Maybe attach a constraint to hold it to the original piece for a few frame. Hmm... haven't tried that yet. But this way looks not right to me. It's kind of weird. Are there any other methods? All is needed, is this mast to at least start to rotate a little. Also the reason it's not falling naturall...
by ca$per
Mon Jun 07, 2010 2:34 pm
Forum: General Bullet Physics Support and Feedback
Topic: Nice looking pseudo destruction
Replies: 20
Views: 13336

Nice looking pseudo destruction

Hi all! I'm trying to implement a nice looking pseudo destruction of a ship. By pseudo i mean that all parts that should be "destructed" are separate meshes. Perhaps the screen will explain better. Green wireframes show a created btConvexHullShape. Red is it's AABB. Everything is drawn wit...
by ca$per
Wed May 26, 2010 8:54 am
Forum: General Bullet Physics Support and Feedback
Topic: Gravity question
Replies: 6
Views: 5368

Re: Gravity question

Thank you! Seems to work.
by ca$per
Sat May 22, 2010 2:25 pm
Forum: General Bullet Physics Support and Feedback
Topic: Gravity question
Replies: 6
Views: 5368

Re: Gravity question

Same question here. Any ideas?