Search found 111 matches
- Thu Sep 21, 2006 7:24 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Impulse-based dynamic simulation system
- Replies: 23
- Views: 37391
[Erwin Coumans] So you make a difference between colliding contact and contact points? In Bullet I don't make any distinguisment. As soon as objects 'collide', the collision detection just adds contact points. Those are dealt with in the solver. Yes. You use the same algorithm for solving collisions...
- Wed Sep 20, 2006 4:59 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Impulse-based dynamic simulation system
- Replies: 23
- Views: 37391
When do you perform collision detection? In between step 1 and 2? Collision detection and resolution I perform before step 1. I made the assumption that collisions occur in an infinitesimal time intervall. So collisions can be resolved before the time step. Just contacts and joints have constraints...
- Wed Sep 20, 2006 2:53 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Impulse-based dynamic simulation system
- Replies: 23
- Views: 37391
My approach works for joint and contact constraints as follows. A simulation step consists of these parts: 1) Determine the position of the joint or contact points after the next simulation step (in fact a preview of the future is computed). 2) Make an approximation of the velocity change that is ne...
- Wed Sep 20, 2006 12:10 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Impulse-based dynamic simulation system
- Replies: 23
- Views: 37391
Impulse-based dynamic simulation system
At the moment I am writing my PhD thesis about impulse-based dynamic simulation. In contrast to Mirtich's work joint constraints are simulated by impulses as well as collisions and contacts. So if you are interested in my work, take a look at:
http://www.ibds.de.vu
http://www.ibds.de.vu
- Wed Sep 13, 2006 8:59 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Joint Limits (Box2D and Weinstein)
- Replies: 14
- Views: 28555
[raigan2] In fact it is not important, if you use a Taylor series, a Runge-Kutta or just Euler for integration, also for the predictor. The only difference is of course the accuracy. The simulation step works as follows: http://i31www.ira.uka.de/projekte/mechanik/img/Pic8.gif - iterate to determine ...
- Tue Sep 12, 2006 7:39 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Joint Limits (Box2D and Weinstein)
- Replies: 14
- Views: 28555
[raigan2] Maybe you want to try with the approach I presented in this paper: http://i31www.ira.uka.de/docs/Paper_VC05.pdf In fact it is nearly the same method as R. Weinstein has presented. At my institute we use this method since many years. And I think this should converge very fast. I also use a ...