Search found 51 matches
- Fri Jan 11, 2013 6:57 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: CMake using obsolete GLU Package
- Replies: 0
- Views: 3309
CMake using obsolete GLU Package
It's amusing to me :) The beginning of bullet's cmake is cmake_minimum_required(VERSION 2.4.3) And then later including FindPackage( GLU ) which is throwing a warning that it's obsolete and to use opengl instead. (opengl is already used) In the FindGLU.Cmake module ---------------------- # Use of th...
- Mon Dec 17, 2012 6:28 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Cmake builds mangle library names....
- Replies: 3
- Views: 4678
Re: Cmake builds mangle library names....
Would be nice if you didn't set .... LIBRARY_OUTPUT_PATH There should really be two phases, a build, and an install, and the build should not be putting products into the install. The way library_output_path is set, you are building product into the install; so if the build doesn't complete, now you...
- Sat Dec 15, 2012 8:11 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Cmake builds mangle library names....
- Replies: 3
- Views: 4678
Re: Cmake builds mangle library names....
It's not that I cannot configure it, it's that I had to do so much to configure it. But it's done now; I just would think that being a library target primarily, that one would try to avoid setting global properties like CMAKE_XX_POSTFIX.... --- What I added before including bullet ---- #somewhere ne...
- Thu Dec 13, 2012 10:26 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Cmake builds mangle library names....
- Replies: 3
- Views: 4678
Cmake builds mangle library names....
I realize that there's probably a huge base already using bullet as it is; and they rely on the libraries being built with mangled named (POSTFIXed '_Debug'). Personally, i have just added this in a chain for my main cmake, so it inherits all my install rules... and I install into different target d...
- Thu Dec 13, 2012 9:33 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Ball mixer
- Replies: 1
- Views: 7146
Re: Ball mixer
l.bullet.dynamicsWorld->stepSimulation( (now-l.last_tick)/(TIME_SCALE*1000.f), 1000/* * (now-l.last_tick) + 500*/, 0.016/TIME_SCALE ); .... But what I'm noticing now is that the balls still go a long way into the ground and/or when they get corrected from the ground, they jump a very long way, then...
- Tue Dec 11, 2012 10:07 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Ball mixer
- Replies: 1
- Views: 7146
Ball mixer
I'm really surprised that applyCentralImpulse() isn't scaled by the time interval. I've added a time scalar that I can apply to the time step... (I also apply the scale to all the magntitutes of the force vectors) l.bullet.dynamicsWorld->stepSimulation( (now-l.last_tick)/(TIME_SCALE*1000.f), 100); *...