Search found 126 matches
- Wed Oct 24, 2007 11:27 am
- Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
- Topic: Ageia paper on position based physics
- Replies: 73
- Views: 550239
Re: Ageia paper on position based physics
Thanks -- i've been reading the thread (and papers) with great interest. Sadly I've only taken one year of linear algebra so I'm not entirely confident about my understanding.. I'm especially interested in the equivalent row-by-row/SCAAT version (as opposed to the big-matrix approach) since it seem...
- Tue Oct 23, 2007 12:02 pm
- Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
- Topic: PAL : Physics engine comparison : Source code and results
- Replies: 14
- Views: 26437
Re: PAL : Physics engine comparison : Source code and results
Hi! I agree with Erin, this is very useful stuff, especially for sanity-checking! Thanks for all the efforts! I have a few comments: * Collision benchmark: it seems that only 3 engines are represented in the graphs? * For the Materials benchmark: Is it possible to plot the 'physically correct' anal...
- Tue Oct 23, 2007 9:18 am
- Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
- Topic: Ageia paper on position based physics
- Replies: 73
- Views: 550239
Re: Ageia paper on position based physics
The main benefit of this paper is that it shows you how to properly extend Jakobsen's method to any sort of constraint (provided it's described as a function of particle positions). Personally I struggled for a long time with getting angle constraints to be stable, and the solver presented by Mulle...
- Mon Oct 22, 2007 9:22 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Kalman Filter as Constraint Solver
- Replies: 6
- Views: 21209
Re: Kalman Filter as Constraint Solver
There is a paper on a variation of Featherstone's method using Kalman Filtering that you might find useful. Kalman Filtering, Smoothing, and Recursive Robot Arm Forward and Inverse Dynamics, Guillermo Rodriguez, IEEE Journal of Robotics and Automation, vol RA-3, no 6, December 1987. You can find a ...
- Mon Oct 22, 2007 3:44 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Kalman Filter as Constraint Solver
- Replies: 6
- Views: 21209
Kalman Filter as Constraint Solver
In my spare time i have been investigating the solution of constraints at positional level by using the Extended Kalman Filter. Some results are exposed below. If you are not familiar with the basics of Kalman Filtering you are strongly adviced to read the references at the bottom of this post first...
- Wed Oct 17, 2007 2:54 pm
- Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
- Topic: PAL : Physics engine comparison : Source code and results
- Replies: 14
- Views: 26437
Re: PAL : Physics engine comparison : Source code and results
it doesn't seem to work, i just see an empty "graph". Am i missing something? Hi Antonio, Can you tell me which graph you were trying to create and which browser you are using? Thanks. im using IE7 and i tried different graphs and none of them works. i will try with my comp at home. cheer...
- Wed Oct 17, 2007 12:58 pm
- Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
- Topic: PAL : Physics engine comparison : Source code and results
- Replies: 14
- Views: 26437
Re: PAL : Physics engine comparison : Source code and results
it doesn't seem to work, i just see an empty "graph". Am i missing something?aboeing wrote: And some of the result data can be graphed here:
http://www.adrianboeing.com/pal/pal_bench_graph.html
cheers,
Antonio
- Fri Oct 05, 2007 12:02 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Intel buys Havok
- Replies: 28
- Views: 41791
Re: Intel buys Havok
Capcom replacing Havok: http://www.developmag.com/news/28512/Capcom-looking-to-expand-in-house-engine I would like to hear the justification on this. Anybody? there is an interesting related article at page 17 of this month's Develop that can be downloaded from: http://www.developmag.com/print-edit...
- Wed Sep 26, 2007 4:02 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Robots simulations
- Replies: 7
- Views: 6960
Re: Robots simulations
I'm working (on and off) on a more accurate physics model for Bullet. Right now, the dynamics + friction parts are finished. I need to work on the joints and then clean up the code a bit before releasing it. We've been using our methods to model many robots and it's quite stable and accurate. any l...
- Wed Sep 26, 2007 2:19 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Intel buys Havok
- Replies: 28
- Views: 41791
Re: Intel buys Havok
deformation, fracture, clothes, hair, physics based animaton, 3d fluids/gases Very true, but do you think you can have everything simultaneously in one game? On current hardware you might consider specializing on one of them (the one that supports your game the best) and concentrate on this. i thin...
- Wed Sep 26, 2007 12:31 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Intel buys Havok
- Replies: 28
- Views: 41791
Re: Intel buys Havok
But what do you think how a physic engine 2.0 should look like? What will be the differences? Not only from a mathematical/technical side, but also what kind of physics does the player want to see in next-gen games. deformation, fracture, clothes, hair, physics based animaton, 3d fluids/gases? anyt...
- Tue Sep 25, 2007 11:14 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Is Inverse Kinematics a part of Bullet physics Engine?
- Replies: 5
- Views: 9223
Re: Re:
When we numerically integrate in Featherstone we dont seem to have many choices as the swept motion is much more complicated as it is function of a link's ancestor joints. Further when we step back in time, we would need to step back the entire hierarchy. Not quite sure what kind of approximations ...
- Tue Sep 25, 2007 10:50 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Intel buys Havok
- Replies: 28
- Views: 41791
Re: Intel buys Havok
Average physics engine with although Havok may not be an ideal Physics engine are we sure it is average? i mean if we take the list of the available physics engines known to the public and we order them based on some quality criteria, are we sure that Havok is in the middle of the list? i would not...
- Tue Sep 25, 2007 6:38 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Robots simulations
- Replies: 7
- Views: 6960
Re: Robots simulations
Hi, a long post to explain clearly what is my problem... I optimize controlers for robots with optimization algos, I use physics engine to simulate a given candidate controler. I have some pretty results with totally artificial robots. By artificial robots, I mean I didn't care too much about size,...
- Sun Sep 23, 2007 7:52 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Is Inverse Kinematics a part of Bullet physics Engine?
- Replies: 5
- Views: 9223
Re:
Right now, Bullet doesn't provide an inverse kinematics (IK) system. However, further down the line, a reduced coordinate system based on Featherstone, and IK for dynamic controlled characters is planned. Hope this helps, Erwin regarding Featherstone, wouldn't it cause problems for a possible integ...