Search found 24 matches

by Furya
Mon Mar 28, 2016 1:41 am
Forum: General Bullet Physics Support and Feedback
Topic: How to know if my Character go up or go down a slope ?
Replies: 5
Views: 6685

How to know if my Character go up or go down a slope ?

Hi,


My Program test if my Character is in front of a slope >60 degree. It works but I want only upward Slope !! not downward slope.
So I wonder how to know when my Character climb and not go down.

thanks
A+
by Furya
Sat Mar 26, 2016 10:04 am
Forum: General Bullet Physics Support and Feedback
Topic: Exclude Heightmap to my collision test
Replies: 1
Views: 2368

Re: Exclude Heightmap to my collision test

Ok I use collision filtering. It works !
by Furya
Fri Mar 25, 2016 1:43 pm
Forum: General Bullet Physics Support and Feedback
Topic: Exclude Heightmap to my collision test
Replies: 1
Views: 2368

Exclude Heightmap to my collision test

Hi, I use a BtGhostObject for my character and i want that my BtGhostObject collide with rigidBody and others BtGhostObject so I try the collision test here http://www.bulletphysics.org/mediawiki-1.5.8/index.php?title=Collision_Callbacks_and_Triggers (2) btGhostObject). It works but the collision te...
by Furya
Mon Mar 21, 2016 10:42 pm
Forum: General Bullet Physics Support and Feedback
Topic: Application crash when i remove a CollusionObject
Replies: 1
Views: 2633

Re: Application crash when i remove a CollusionObject

ok i have found, i have to remove my character before

Code: Select all

obj->mWorld->getBulletDynamicsWorld()->removeAction(obj->mCharacter);
by Furya
Mon Mar 21, 2016 6:17 pm
Forum: General Bullet Physics Support and Feedback
Topic: Application crash when i remove a CollusionObject
Replies: 1
Views: 2633

Application crash when i remove a CollusionObject

Hi,

my Application crash when i remove a CollusionObject like this

if (obj->m_ghostObject->isActive()==true){

obj->mWorld->getBulletDynamicsWorld()->removeCollisionObject(obj->m_ghostObject);

}

...it crash so how can i remove my GhostObject ?

thx
by Furya
Sun Mar 20, 2016 7:32 pm
Forum: General Bullet Physics Support and Feedback
Topic: Detect slope angle
Replies: 1
Views: 2864

Detect slope angle

Hi,

I am new to bullet, I implement a Character Controller and I want to know slope's angle in my heightmap. How can I do that ?

sorry for my english.

thanks
by Furya
Thu Sep 24, 2015 9:20 pm
Forum: General Bullet Physics Support and Feedback
Topic: Collisions aren't automatic ?
Replies: 4
Views: 4088

Re: Collisions aren't automatic ?

I tried Kinematic Object for my character with

Code: Select all

defaultBody->setKinematicObject(true);
defaultBody->disableDeactivation();
but I penetrate inside this tree. I don't understand.

Image
by Furya
Wed Sep 23, 2015 7:23 pm
Forum: General Bullet Physics Support and Feedback
Topic: Collisions aren't automatic ?
Replies: 4
Views: 4088

Re: Collisions aren't automatic ?

thank you for reply :) I use ogreBullet. (2) What shape types are being used for the tree and character? So for my character i use a collisionBox AxisAlignedBox boundingB = mPJ->mEntityCorps->getBoundingBox(); Vector3 size = boundingB.getSize(); //size /= 2.0f; // only the half needed //size *= 0.96...
by Furya
Tue Sep 22, 2015 1:41 pm
Forum: General Bullet Physics Support and Feedback
Topic: Collisions aren't automatic ?
Replies: 4
Views: 4088

Collisions aren't automatic ?

Hi, So I Created my world, my collisionShapes, my rigidBodies,... and we can see it with debugDrawer. It works but when I move my character towards an another object, a tree for exemple, my character penetrate inside it. why ? Bullet doesn't have to stop the character when there is contact ? or it's...