Search found 21 matches

by teolazza
Wed Jan 09, 2019 1:04 pm
Forum: General Bullet Physics Support and Feedback
Topic: ghost object is sticky, holds onto objects too long [with video]
Replies: 2
Views: 4728

Re: ghost object is sticky, holds onto objects too long [with video]

Try to clear the all manifolds related to your ghost object at each step
by teolazza
Fri Aug 25, 2017 12:36 pm
Forum: General Bullet Physics Support and Feedback
Topic: collision issue with mesh
Replies: 7
Views: 7383

Re: collision issue with mesh

mmmm my problem is still there. I must move boxes, and a capsule will be an approximation too loose. I must keep boxes.
by teolazza
Tue Aug 22, 2017 1:55 pm
Forum: General Bullet Physics Support and Feedback
Topic: collision issue with mesh
Replies: 7
Views: 7383

Re: collision issue with mesh

Sorry, I don't know: maybe the btInternalEdgeUtility could solve the problem, but not in my case. http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=4603 I can just warn you that cp.m_lateralFrictionInitialized = true has changed in cp.m_contactPointFlags |= BT_CONTACT_FLAG_LATERAL_F...
by teolazza
Tue Aug 22, 2017 7:18 am
Forum: General Bullet Physics Support and Feedback
Topic: collision issue with mesh
Replies: 7
Views: 7383

Re: collision issue with mesh

Hi,

look here
http://www.bulletphysics.org/Bullet/php ... 2&start=30
In short: fix the normals and call setContactProcessingThreshold(0) on the object (I don't know if both the ground and the moving object).
by teolazza
Mon Aug 21, 2017 9:32 am
Forum: General Bullet Physics Support and Feedback
Topic: Problems with CustomMaterialcombinerCallback
Replies: 2
Views: 5220

Re: Problems with CustomMaterialcombinerCallback

Hi,

I'm exactly in your situation. How have you solved the problem?