Search found 47 matches
- Sun May 24, 2015 9:05 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Blender Game to Bullet Exporter?
- Replies: 0
- Views: 3358
Blender Game to Bullet Exporter?
Does anyone here know enough, and want to make it so you can build bullet projects in blender game, and then publish by exporting data to a bullet standalone + graphics wrapper? basically 'Publish to bullet' for bge games? you would have to duplicate a lot of the api in a 'external' game engine buil...
- Thu May 14, 2015 2:50 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Ray Rider - Faked Physics + Car Physics
- Replies: 0
- Views: 38570
Ray Rider - Faked Physics + Car Physics
http://www.pasteall.org/blend/36055
here is a vehicle simulation I made to overcome blender game engines problems with CCD / triangle mesh,
it's not perfect and I could use all the criticism I can get
Written in blender 2.74
here is a vehicle simulation I made to overcome blender game engines problems with CCD / triangle mesh,
it's not perfect and I could use all the criticism I can get
Written in blender 2.74
- Wed May 13, 2015 11:32 pm
- Forum: Release Announcements
- Topic: Bullet 2.83 released on github: Example Browser, URDF
- Replies: 8
- Views: 119420
Re: Bullet 2.83 released on github
Nice!
I wish the Devs @ blender would get this into the game engine.
I wish the Devs @ blender would get this into the game engine.
- Sat May 09, 2015 5:48 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: fulltime rigdoll
- Replies: 11
- Views: 66047
Re: fulltime rigdoll
https://www.youtube.com/watch?v=R9RtqvHvs6A
now, the faster the torso LinV.z (local forward) is, the faster I play the sprint animation up to 2x
now, the faster the torso LinV.z (local forward) is, the faster I play the sprint animation up to 2x
- Thu Apr 30, 2015 8:55 pm
- Forum: Release Announcements
- Topic: Bullet 2.82 released: Featherstone and direct MLCP solvers
- Replies: 1
- Views: 69808
Re: Bullet 2.82 released: Featherstone and direct MLCP solve
Thank you for your amazing work!
- Sun Apr 26, 2015 11:19 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: I'm a python scripter - Can someone add collision.impulse?
- Replies: 2
- Views: 2939
Re: I'm a python scripter - Can someone add collision.impuls
I love it how it is, except the physics needs love.
Anyone care to pop over to the game engine dev team?
I am merely a hobbyist a best as I am over full time employed and have a midget to look after.
Anyone care to pop over to the game engine dev team?
I am merely a hobbyist a best as I am over full time employed and have a midget to look after.
- Fri Apr 24, 2015 10:38 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: A bullet in Bullet, ray test missing hits
- Replies: 2
- Views: 3597
Re: A bullet in Bullet, ray test missing hits
I don't know anything about the internals, but what about raycasting from a point just before the the endpoint? (overlap?)
- Fri Apr 24, 2015 3:28 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: I'm a python scripter - Can someone add collision.impulse?
- Replies: 2
- Views: 2939
I'm a python scripter - Can someone add collision.impulse?
Hello, Can someone add collision.worldImpulse and collision.localImpulse to blender game engine?
this will make my life much easier and be useful for others in the future.
https://www.youtube.com/watch?v=-Eb6iQK3i0U
this will make my life much easier and be useful for others in the future.
https://www.youtube.com/watch?v=-Eb6iQK3i0U
- Sun Apr 19, 2015 12:12 am
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: fulltime rigdoll
- Replies: 11
- Views: 66047
- Thu Jul 10, 2014 10:31 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Bullet 2.81, Ogre 3D, OpenHMD
- Replies: 1
- Views: 8450
Re: Bullet 2.81, Ogre 3D, OpenHMD
Nice work
- Tue Jun 10, 2014 5:41 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: fulltime rigdoll
- Replies: 11
- Views: 66047
Re: fulltime rigdoll
in game assembly of rigid bodies - https://www.youtube.com/watch?v=QO8P7_thCoY
testing new rig adjustments- https://www.youtube.com/watch?v=kn_BMWT2Y7Y -(Walking rigdoll)
testing new rig adjustments- https://www.youtube.com/watch?v=kn_BMWT2Y7Y -(Walking rigdoll)
- Sat Jun 07, 2014 5:08 am
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: fulltime rigdoll
- Replies: 11
- Views: 66047
- Tue Jun 03, 2014 7:51 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Help with blender 2.7a Compound physics.
- Replies: 4
- Views: 5913
Re: Help with blender 2.7a Compound physics.
I wonder if I can just shuffle the objects origin in bullet?
- Mon May 26, 2014 5:11 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Help with blender 2.7a Compound physics.
- Replies: 4
- Views: 5913
Help with blender 2.7a Compound physics.
Hello, when I parent a rigid body child to a compound rigid body,
the origin does not shift, and the mass does not seem to change for the "host".
Is this a bug or just correctly implemented?
I have a bug in the tracker, but I thought someone may know more about bullet here,
the origin does not shift, and the mass does not seem to change for the "host".
Is this a bug or just correctly implemented?
I have a bug in the tracker, but I thought someone may know more about bullet here,
- Tue May 13, 2014 12:42 am
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: fulltime rigdoll
- Replies: 11
- Views: 66047
Re: fulltime rigdoll
https://www.youtube.com/watch?v=2-HisBg ... e=youtu.be
Now stride angle is adjusted in game by a ray
Now stride angle is adjusted in game by a ray