Search found 47 matches

by BluePrintRandom
Sun May 24, 2015 9:05 pm
Forum: General Bullet Physics Support and Feedback
Topic: Blender Game to Bullet Exporter?
Replies: 0
Views: 3358

Blender Game to Bullet Exporter?

Does anyone here know enough, and want to make it so you can build bullet projects in blender game, and then publish by exporting data to a bullet standalone + graphics wrapper? basically 'Publish to bullet' for bge games? you would have to duplicate a lot of the api in a 'external' game engine buil...
by BluePrintRandom
Thu May 14, 2015 2:50 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Ray Rider - Faked Physics + Car Physics
Replies: 0
Views: 38570

Ray Rider - Faked Physics + Car Physics

http://www.pasteall.org/blend/36055

here is a vehicle simulation I made to overcome blender game engines problems with CCD / triangle mesh,

it's not perfect and I could use all the criticism I can get

Written in blender 2.74
by BluePrintRandom
Wed May 13, 2015 11:32 pm
Forum: Release Announcements
Topic: Bullet 2.83 released on github: Example Browser, URDF
Replies: 8
Views: 119420

Re: Bullet 2.83 released on github

Nice!

I wish the Devs @ blender would get this into the game engine.
by BluePrintRandom
Sat May 09, 2015 5:48 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: fulltime rigdoll
Replies: 11
Views: 66047

Re: fulltime rigdoll

https://www.youtube.com/watch?v=R9RtqvHvs6A

now, the faster the torso LinV.z (local forward) is, the faster I play the sprint animation up to 2x

:D
by BluePrintRandom
Sun Apr 26, 2015 11:19 pm
Forum: General Bullet Physics Support and Feedback
Topic: I'm a python scripter - Can someone add collision.impulse?
Replies: 2
Views: 2939

Re: I'm a python scripter - Can someone add collision.impuls

I love it how it is, except the physics needs love.

Anyone care to pop over to the game engine dev team?

I am merely a hobbyist a best as I am over full time employed and have a midget to look after.
by BluePrintRandom
Fri Apr 24, 2015 10:38 pm
Forum: General Bullet Physics Support and Feedback
Topic: A bullet in Bullet, ray test missing hits
Replies: 2
Views: 3597

Re: A bullet in Bullet, ray test missing hits

I don't know anything about the internals, but what about raycasting from a point just before the the endpoint? (overlap?)
by BluePrintRandom
Fri Apr 24, 2015 3:28 pm
Forum: General Bullet Physics Support and Feedback
Topic: I'm a python scripter - Can someone add collision.impulse?
Replies: 2
Views: 2939

I'm a python scripter - Can someone add collision.impulse?

Hello, Can someone add collision.worldImpulse and collision.localImpulse to blender game engine?

this will make my life much easier and be useful for others in the future.
https://www.youtube.com/watch?v=-Eb6iQK3i0U
by BluePrintRandom
Tue Jun 10, 2014 5:41 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: fulltime rigdoll
Replies: 11
Views: 66047

Re: fulltime rigdoll

in game assembly of rigid bodies - https://www.youtube.com/watch?v=QO8P7_thCoY

testing new rig adjustments- https://www.youtube.com/watch?v=kn_BMWT2Y7Y -(Walking rigdoll)
by BluePrintRandom
Tue Jun 03, 2014 7:51 am
Forum: General Bullet Physics Support and Feedback
Topic: Help with blender 2.7a Compound physics.
Replies: 4
Views: 5913

Re: Help with blender 2.7a Compound physics.

I wonder if I can just shuffle the objects origin in bullet?
by BluePrintRandom
Mon May 26, 2014 5:11 pm
Forum: General Bullet Physics Support and Feedback
Topic: Help with blender 2.7a Compound physics.
Replies: 4
Views: 5913

Help with blender 2.7a Compound physics.

Hello, when I parent a rigid body child to a compound rigid body,

the origin does not shift, and the mass does not seem to change for the "host".

Is this a bug or just correctly implemented?

I have a bug in the tracker, but I thought someone may know more about bullet here,
by BluePrintRandom
Tue May 13, 2014 12:42 am
Forum: Applications, Games, Demos or Movies using Bullet
Topic: fulltime rigdoll
Replies: 11
Views: 66047

Re: fulltime rigdoll

https://www.youtube.com/watch?v=2-HisBg ... e=youtu.be

Now stride angle is adjusted in game by a ray :D