Search found 44 matches
- Thu May 17, 2007 10:44 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet, Ragdoll/Joint Instability, & the ODE Solver
- Replies: 3
- Views: 5092
Bullet, Ragdoll/Joint Instability, & the ODE Solver
I have seen a couple of times on this forum people mentioning that the Bullet implementation of d6 joints (with limits) and, by inference, ragdolls are somewhat unstable. Has this been fixed? If not, what is the status of the ODE Solver integration in the Bullet code? I know it is still in the code-...
- Wed Dec 06, 2006 12:43 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Interesting, bit outdated Physics Engine comparison paper
- Replies: 20
- Views: 44267
- Tue Dec 05, 2006 8:35 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Interesting, bit outdated Physics Engine comparison paper
- Replies: 20
- Views: 44267
- Wed Nov 29, 2006 12:09 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet "Terrain" Proposal/Question
- Replies: 5
- Views: 7294
- Wed Nov 29, 2006 12:08 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Terrain Mesh
- Replies: 14
- Views: 13150
- Tue Nov 28, 2006 4:15 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet "Terrain" Proposal/Question
- Replies: 5
- Views: 7294
- Tue Nov 28, 2006 1:46 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet "Terrain" Proposal/Question
- Replies: 5
- Views: 7294
Bullet "Terrain" Proposal/Question
I know it is possible with Bullet to create "runtime defined" triangle meshes, and that they can be used to collide against terrains. The possible problem I see with this is that Bullet is performing collisions against triangles when it could be simpler. This is all in my head mind you, I ...
- Wed Sep 13, 2006 3:19 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet on GPU
- Replies: 129
- Views: 1296751
- Mon Apr 17, 2006 12:18 am
- Forum: General Bullet Physics Support and Feedback
- Topic: More Bullet improvements, check out new demo (updated)
- Replies: 5
- Views: 7927
- Wed Apr 05, 2006 12:10 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Which LCP's solver have been used by popular physics engine?
- Replies: 24
- Views: 50156
- Sun Mar 19, 2006 11:18 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Which LCP's solver have been used by popular physics engine?
- Replies: 24
- Views: 50156
Um, dude - read what he said I used to work for Havok, and currently I work for Sony on the Playstation 3 port of Novodex/PhysX. In other words - he KNOWS that Havok at the very least USED to use an iterative solver, and that Novodex/PhysX actually does. ODE we know uses it and comments from the aut...
- Sun Mar 05, 2006 11:46 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Optimization for many physics controller objects on map!
- Replies: 6
- Views: 8824
- Thu Feb 16, 2006 3:15 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: New physics engine in academia
- Replies: 9
- Views: 12781
- Wed Feb 15, 2006 10:47 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: New physics engine in academia
- Replies: 9
- Views: 12781