Search found 350 matches
- Thu Jul 16, 2015 1:32 am
- Forum: General Bullet Physics Support and Feedback
- Topic: [SOLVED] Speed up simulation to faster than real-time
- Replies: 4
- Views: 9338
[SOLVED] Speed up simulation to faster than real-time
Hello! I am writing a simulator that is currently running with bullet physics in real-time. What I now would like to achieve is a slow-down and a speed-up button to run the simulation in slow-motion or faster than real time. How can this be achieved without affecting the simulation accuracy too much...
- Mon Jul 13, 2015 9:54 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: [SOLVED] How to know if all constraints are met?
- Replies: 6
- Views: 7605
Re: How to know if all constraints are met?
Hi Basroil, What I am trying to do is basically this. Think of a number of rigid bodies (let us say boxes for simplicity) and a number of generic joint constraints that hold them together. The definitions of the joint constraint rotation limits and the rigid bodies connected via the constraint are r...
- Sat Jul 11, 2015 10:01 am
- Forum: General Bullet Physics Support and Feedback
- Topic: [SOLVED] How to know if all constraints are met?
- Replies: 6
- Views: 7605
- Mon Jul 06, 2015 1:44 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: [SOLVED] How to know if all constraints are met?
- Replies: 6
- Views: 7605
Re: How to know if all constraints are met?
Ok, I found out that it has something to do with:
and the force and torque vectors of
I am going to investigate if I can differentiate a numerical solving from the general force that is applied to keep the limbs attached.
Code: Select all
joint.getAppliedImpulse()
Code: Select all
joint.getJointFeedback()
- Sat Jul 04, 2015 10:43 am
- Forum: General Bullet Physics Support and Feedback
- Topic: [SOLVED] How to know if all constraints are met?
- Replies: 6
- Views: 7605
[SOLVED] How to know if all constraints are met?
Hello! I am writing a 3D creature simulator which evolves creatures over time. The creatures are built from rigidbody shapes and joint constraints. Since the creatures are automatically built from a specification, they usually have minor to major interpenetrations in the shapes. So far so good, beca...