Search found 350 matches

by benelot
Thu Jul 16, 2015 1:32 am
Forum: General Bullet Physics Support and Feedback
Topic: [SOLVED] Speed up simulation to faster than real-time
Replies: 4
Views: 9338

[SOLVED] Speed up simulation to faster than real-time

Hello! I am writing a simulator that is currently running with bullet physics in real-time. What I now would like to achieve is a slow-down and a speed-up button to run the simulation in slow-motion or faster than real time. How can this be achieved without affecting the simulation accuracy too much...
by benelot
Mon Jul 13, 2015 9:54 pm
Forum: General Bullet Physics Support and Feedback
Topic: [SOLVED] How to know if all constraints are met?
Replies: 6
Views: 7605

Re: How to know if all constraints are met?

Hi Basroil, What I am trying to do is basically this. Think of a number of rigid bodies (let us say boxes for simplicity) and a number of generic joint constraints that hold them together. The definitions of the joint constraint rotation limits and the rigid bodies connected via the constraint are r...
by benelot
Mon Jul 06, 2015 1:44 pm
Forum: General Bullet Physics Support and Feedback
Topic: [SOLVED] How to know if all constraints are met?
Replies: 6
Views: 7605

Re: How to know if all constraints are met?

Ok, I found out that it has something to do with:

Code: Select all

joint.getAppliedImpulse()
and the force and torque vectors of

Code: Select all

joint.getJointFeedback()
I am going to investigate if I can differentiate a numerical solving from the general force that is applied to keep the limbs attached.
by benelot
Sat Jul 04, 2015 10:43 am
Forum: General Bullet Physics Support and Feedback
Topic: [SOLVED] How to know if all constraints are met?
Replies: 6
Views: 7605

[SOLVED] How to know if all constraints are met?

Hello! I am writing a 3D creature simulator which evolves creatures over time. The creatures are built from rigidbody shapes and joint constraints. Since the creatures are automatically built from a specification, they usually have minor to major interpenetrations in the shapes. So far so good, beca...