Follow this tutorial. It'll get you up and running adding shapes and seeing things move about.
https://www.youtube.com/watch?v=wbu5MdsFYko
Search found 48 matches
- Mon Mar 03, 2014 2:23 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: output not shown with bullet physics library
- Replies: 10
- Views: 9982
- Mon Mar 03, 2014 2:18 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Using Bullet for air drag and blast waves
- Replies: 2
- Views: 5342
Re: Using Bullet for air drag and blast waves
Thanks for your response! I'm going to try to tinker with your suggestions and see if they have a level of accuracy high enough for what I'm being asked to do. Unfortunately, what I'm working on is closer to rocket science than gaming, so it might require some tweaking.
- Thu Feb 27, 2014 9:43 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Rotation by pi corrupts vector
- Replies: 3
- Views: 5235
Re: Rotation by pi corrupts vector
If you want simple, you could just have an if statement where if the value is less than some threshold, set the value to 0.
- Wed Feb 26, 2014 7:06 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Cannot go under a bridge-like mesh
- Replies: 4
- Views: 7413
Re: Cannot go under a bridge-like mesh
Not sure if any of this will help you, but they're the first things that came to mind when I read your post. -Is the mesh you're importing only the brown arch part? Could the ground be getting added, too, which might be causing your collisions? -Have you tried dropping the mesh into one of the Bulle...
- Tue Feb 25, 2014 7:33 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Using Bullet for air drag and blast waves
- Replies: 2
- Views: 5342
Using Bullet for air drag and blast waves
Hello Bulleteers, I'd like to be able to simulate the physics of an object experiencing the force from a blast. For simple cases, I can just use ApplyForce() to launch an object, but if I want a more accurate representation, I have to consider the fact that the force applied to the object varies ove...
- Tue Feb 25, 2014 7:25 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: configuring bullet library in visual studio 2010
- Replies: 3
- Views: 4815
Re: configuring bullet library in visual studio 2010
If it can't find the headers, it's a source problem and not a linker problem. Make sure that the directory containing the headers is specified under Additional Include Directories (see the attached screenshot). Hope this helps.
- Tue Feb 18, 2014 5:39 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Loading a 50k face object as terrain
- Replies: 2
- Views: 5946
Re: Loading a 50k face object as terrain
I've experimented with using a list of vertices and triangles to create a GImpactshape in Bullet. You may be able to find more info on that via a forum search.
- Mon Feb 10, 2014 2:37 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Why won't some demos compile?
- Replies: 3
- Views: 4952
Re: Why won't some demos compile?
Do you have Glut? Those demos didn't build for me either and I assumed it was because I don't have Glut.
- Mon Feb 10, 2014 2:34 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Simple simulation failed in ODE. Should I use Bullet instead
- Replies: 2
- Views: 2982
Re: Simple simulation failed in ODE. Should I use Bullet ins
I *think* you should be able to do that pretty simply. Bullet can definitely apply the force the way you want, but the way it deals with friction is a little confusing to me. From what I know, it uses a scale from 0 to 1, where 0 is frictionless and 1 is complete friction. So figuring out how to get...
- Mon Feb 10, 2014 2:21 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: How to have walking character
- Replies: 2
- Views: 3210
Re: How to have walking character
I saw this when I was checking out the other forum section last week. Maybe it would give you a foundation?
http://www.bulletphysics.org/Bullet/php ... =17&t=7855
http://www.bulletphysics.org/Bullet/php ... =17&t=7855
- Wed Feb 05, 2014 9:15 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: [SOLVED] gContactAddedCallback and btCollisionObjectWrapper
- Replies: 4
- Views: 5121
Re: gContactAddedCallback and btCollisionObjectWrapper: erro
You have do do something like this:
Code: Select all
(bulletObject*)obj1->getCollisionObject()->getUserPointer()
- Wed Feb 05, 2014 8:27 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: [SOLVED] gContactAddedCallback and btCollisionObjectWrapper
- Replies: 4
- Views: 5121
Re: gContactAddedCallback and btCollisionObjectWrapper: erro
I followed the same tutorial and ran into that problem. You have to change bool callbackFunc(btManifoldPoint& cp, const btCollisionObject* obj1, int id1, int index1, const btCollisionObject* obj2, int id2, int index2) to bool callbackFunc(btManifoldPoint& cp, const btCollisionObjectWrapper* ...
- Tue Feb 04, 2014 5:27 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Rolling spheres turning into zombie spheres
- Replies: 7
- Views: 11091
Re: Rolling spheres turning into zombie spheres
One thing I'm confused about is do I specify rolling friction onto the sphere or the body the sphere will be rolling on? From what I've read and toyed about with, you have to specify rolling friction on both objects. In the rolling friction demo, they set the friction on the ground shape like: body...
- Mon Feb 03, 2014 10:20 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Rolling spheres turning into zombie spheres
- Replies: 7
- Views: 11091
Re: Rolling spheres turning into zombie spheres
Do you use the setAnisotropicRollingFriction() function? I'm still pretty new to Bullet, but I've seen this used where rolling friction is used (like in the rolling friction demo).
- Wed Jan 15, 2014 2:13 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Door knocked off hinge constraint by collisions
- Replies: 18
- Views: 18412
Re: Door knocked off hinge constraint by collisions
Can you show us? I'd like to see what worked for you either by screenshot or video and/or code.