Search found 20 matches

by Octavius_Ace
Sun Jul 24, 2016 4:45 pm
Forum: General Bullet Physics Support and Feedback
Topic: Kinematic / Character manifold collision points [SOLVED-ish]
Replies: 2
Views: 3854

Re: Kinematic / Character manifold collision points [SOLVED-

Hi, I'm not sure my resolution to this will help anyone else but as I've inadvertently managed to fix the problem, I'll detail what I did. To debug the narrow phase collision detection, I replaced the shared Bullet libs I was using (v2.8.3), with what I thought was the same version of BulletCollisio...
by Octavius_Ace
Mon Jul 18, 2016 1:50 pm
Forum: General Bullet Physics Support and Feedback
Topic: Kinematic / Character manifold collision points [SOLVED-ish]
Replies: 2
Views: 3854

Re: Kinematic / Character manifold collision points

Hi, a lot of views for this question but no responses, so I'm not sure if there's a lack of specific detail or the post is too wordy. It might help if I re-phrase and simplify the question: What could cause Bullet to report overlapping pairs with an empty manifold, when a ghost object collides with ...
by Octavius_Ace
Sun Jul 17, 2016 7:01 pm
Forum: General Bullet Physics Support and Feedback
Topic: Kinematic / Character manifold collision points [SOLVED-ish]
Replies: 2
Views: 3854

Kinematic / Character manifold collision points [SOLVED-ish]

Hi, I have a Kinematic platform (box) object and a btKinematicCharacterController object, both of which I can move around under user control. If I move the character object so it collides with the stationary platform, the "recoverFromPenetration" function in the btKinematicCharacterControl...
by Octavius_Ace
Sun Jun 05, 2016 2:38 pm
Forum: General Bullet Physics Support and Feedback
Topic: Dynamic object transform basis not updating [SOLVED]
Replies: 2
Views: 3160

Re: Dynamic object transform basis not updating [SOLVED]

My guess is that the inertia tensors are not being properly computed. If you supply a zero inertia tensor then the object will not rotate (it behaves as if it had infinite rotational mass). Maybe look at the bottom of this forum thread . Bingo! That solved it. Thanks very much. Turned out I was set...
by Octavius_Ace
Sat Jun 04, 2016 10:56 pm
Forum: General Bullet Physics Support and Feedback
Topic: Dynamic object transform basis not updating [SOLVED]
Replies: 2
Views: 3160

Dynamic object transform basis not updating [SOLVED]

Hi, I've integrated Bullet into numerous small projects and utilised static, kinematic and dynamic objects to good effect. A recent major refactor has resulted in odd behaviour for dynamic objects and I'm hoping for suggestions on where to look for a bug in my code. Essentially my dynamic object pos...