Search found 83 matches
- Tue Mar 19, 2019 2:19 am
- Forum: General Bullet Physics Support and Feedback
- Topic: MultiBody and RigidBody: architectural design of an application
- Replies: 4
- Views: 9150
Re: MultiBody and RigidBody: architectural design of an application
I would like to focus on this. I often need to connect a btRigidBody A to a btRigidBody B (with a constraint). Normally, I need to set the btRigidBody B as static (mass 0) and setup the correct mass after the attach is done. If I don't do that, the btRigidBody B apply a huge force on A (because con...
- Tue Mar 19, 2019 1:50 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Strange Behaviour in Release Only
- Replies: 6
- Views: 11330
Re: Strange Behaviour in Release Only
i only find the include file is differnent, btBulletCollisionCommon.h vs. btBulletDynamicsCommon.h. i don't known why it cause this strange behaviour.
- Fri Mar 15, 2019 1:23 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Strange Behaviour in Release Only
- Replies: 6
- Views: 11330
Re: Strange Behaviour in Release Only
Could you provide a simple test then i can work with you?
- Mon Mar 11, 2019 7:53 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Linear camera simulation
- Replies: 2
- Views: 3754
Re: Linear camera simulation
did you try the multithread version? you can refer to this: viewtopic.php?f=9&t=10232
- Thu Mar 07, 2019 2:48 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Friction problem - Sphere isnt rolling on a straight line.
- Replies: 8
- Views: 11150
Re: Friction problem - Sphere isnt rolling on a straight line.
this is my understanding, hope it can help you. 1. "I have same problem on version 2.83, then I'm update to 2.88 but problem still exist." --> if we set the SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS, the rollingfriction doesn't take effect on version 2.83, but it always is enabled...
- Wed Feb 27, 2019 6:38 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Can i help Bullet to resolve collisions
- Replies: 2
- Views: 3629
Re: Can i help Bullet to resolve collisions
Could you share your code? i can work with you together.
- Mon Feb 11, 2019 4:34 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Is there SAT algorithm in Bullet Physics Engine
- Replies: 2
- Views: 4183
Re: Is there SAT algorithm in Bullet Physics Engine
i think you should implement it yourself, but you can refer to the GPU part computeConvexConvexContactsGPUSAT()
- Mon Nov 05, 2018 8:23 am
- Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
- Topic: Rigid and Soft Bodies Simulation
- Replies: 2
- Views: 38207
Re: Rigid and Soft Bodies Simulation
have you finished your project? we can discuss this together.