Wonderful! Thank you.
Flix
Search found 456 matches
- Tue Apr 22, 2008 12:50 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Soft Bodies: btCompoundShapes interaction and raycast
- Replies: 2
- Views: 3738
- Sun Apr 20, 2008 9:14 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Soft Bodies: btCompoundShapes interaction and raycast
- Replies: 2
- Views: 3738
Soft Bodies: btCompoundShapes interaction and raycast
I don't know if the "Soft Body" part of Bullet is complete or not (BTW: many compliments to its developer/s, the demo looks impressive to me). Anyway I'd like to know: 1) btCompoundShapes don't seem to interact with soft bodies at all according to my (newbie) experiments with a cloth patch...
- Fri Mar 07, 2008 3:16 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Different kind of reactions with different kind of objects
- Replies: 11
- Views: 14391
Re: Different kind of reactions with different kind of objects
I've made some quick experiments yesterday ( so I didn't test them too much, and if the code I'm about to post doesn't work please forgive me ). Anyway by extending a bit the collision filter groups I've managed to get more control on the collisions logic. I don't know if this solution is reliable f...
- Sun Jan 06, 2008 11:26 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Crash on Vector Math Library "=" operator
- Replies: 9
- Views: 10853
Re: Crash on Vector Math Library "=" operator
Thank you for your clarifications. All makes more sense to me now. The use of your macro BT_DECLARE_ALIGNED_ALLOCATOR() make things much easier. Anyway I've noticed that the new[] and delete[] overloads are missing, so that if I modify the program a bit: // Note: libBulletMath.lib (or bulletmath.lib...
- Sun Dec 30, 2007 1:17 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: SSE Vector Math Library Speed
- Replies: 0
- Views: 2804
SSE Vector Math Library Speed
Hi everybody. I've made some speed testing on some common functions in the SSE Vector Math Library (sin4f(...),acos4f(...) and sincosf4(...)) and I found out that, while acosf4(...) is two times faster than the std acos(...) function, the sin4f(...) and sincosf4(...) are much slowler (10x or so) tha...
- Tue Dec 25, 2007 1:15 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Crash on Vector Math Library "=" operator
- Replies: 9
- Views: 10853
Re: Crash on Vector Math Library "=" operator
This seems to work for me (but don't ask me why :? ). There seems to be a problem with the default allocator. (BTW: I used the VC 7.1 compiler.) // Note: bulletMath.lib (or libbulletmath.lib) must be added to the linker options of the project. #include <iostream> #include <cstdlib> #include <vector>...