so what's the point of btHeightfieldTerrainShape existing in Bullet 2.87 ?drleviathan wrote: ↑Thu May 24, 2018 3:23 pm The best solution IMO would be to not use thin triangle shapes for the ground, but to build it out of convex shapes
Search found 33 matches
- Thu May 24, 2018 7:00 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Minimalist game loop with tunneling
- Replies: 12
- Views: 19257
Re: Minimalist game loop with tunneling
- Thu May 24, 2018 12:59 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Minimalist game loop with tunneling
- Replies: 12
- Views: 19257
Re: Minimalist game loop with tunneling
Hi drleviathan, thanks for the feedback, I actually did read that thread before making my post, but I didn't see an answer that actually fixed the OP's problem. And since I'm having the same problem, I wanted to add to the discussion in case 2.87 has a bug it's just simple dropping of objects under ...
- Sun May 20, 2018 3:15 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Minimalist game loop with tunneling
- Replies: 12
- Views: 19257
Re: Minimalist game loop with tunneling
Hi, I'm trying to learn Bullet and I'm having the exact same problem with Bullet-2.87 compiled with Visual Studio 2017 I've tried a simple 128x128 heightfield, and also a btBvhTriangleMeshShape. I've confirmed with Debug Draw that the physics mesh looks correct (and correctly matches my actual rende...