I completely forgot about thatDannyChapman wrote:What's wrong with the btCollisionObject::setAnisotropicFriction function?!

I completely forgot about thatDannyChapman wrote:What's wrong with the btCollisionObject::setAnisotropicFriction function?!
Are you sure that your threads are off while stepping the world and only polling the system between steps?svedach wrote:I could not get. I did as it is written at the link above, but when I call rayTest from multiple threads, the heap error occurs. It's a pity.