Search found 66 matches

by majestik666
Sun Aug 15, 2010 11:24 pm
Forum: General Bullet Physics Support and Feedback
Topic: Link between CollisionObject and CollisionWorld
Replies: 2
Views: 1240

Re: Link between CollisionObject and CollisionWorld

yes i thought so...

problem is we're already using the userInfoPtr for other purposes ...
guess i will keep that pointer on our local code :)

Thanks for the info !
by majestik666
Thu Aug 12, 2010 8:57 pm
Forum: General Bullet Physics Support and Feedback
Topic: Link between CollisionObject and CollisionWorld
Replies: 2
Views: 1240

Link between CollisionObject and CollisionWorld

Recently i've been facing an issue where my code knows about a CollisionObject but needs to gain access to the associated CollisionWorld, and I haven't been able to find any other way than adding a CollisionWorld pointer on the CollisionObject itself (set/unset within add/remove object on the world)...
by majestik666
Thu Apr 15, 2010 5:56 am
Forum: General Bullet Physics Support and Feedback
Topic: Shatter scripts, constraints, and dynamica questions
Replies: 5
Views: 2137

Re: Shatter scripts, constraints, and dynamica questions

Looks like the pivot is wrong ...

Not sure how Dynamica handles it
by majestik666
Thu Mar 04, 2010 5:47 am
Forum: General Bullet Physics Support and Feedback
Topic: GImpactMeshShape local scaling & aabb
Replies: 1
Views: 1164

GImpactMeshShape local scaling & aabb

I run into something I didn't quite expect today, loading a GImpactMeshShape into the solver, applying a local scaling to the collisionShape, but the AABB doesn't seem to be affected by it ... I ran another test where I was doing the following : setLocalScaling(...) postupdate updatebound getAabb pr...
by majestik666
Tue Mar 02, 2010 8:38 pm
Forum: General Bullet Physics Support and Feedback
Topic: Recursive btCompoundShape question
Replies: 10
Views: 7572

Re: Recursive btCompoundShape question

ok thanks for the info !

I was doing it this way since the Dynamica plugin is actually doing it,
could be a good idea to update this so it doesn't create confusion ?
by majestik666
Tue Mar 02, 2010 6:25 am
Forum: General Bullet Physics Support and Feedback
Topic: Recursive btCompoundShape question
Replies: 10
Views: 7572

Re: Recursive btCompoundShape question

am not sure what you guys exactly mean by "recursive" but am running into some weirdness with compounds, is it legal to create something like this : compound1 | \------- compound2 |--------- btGImpactMeshShape \ ------- compound3 |--------- btGImpactMeshShape the inner compounds are created at the s...