Search found 58 matches
- Sat Aug 12, 2006 8:21 am
- Forum: Non-technical forum and license/patent discussion
- Topic: Another Havok ccd patent, most of it has prior art
- Replies: 2
- Views: 11529
Of course, the prior art doesn't really matter if you're a small-time developer (i.e. don't have a large litigation defence fund). As with most software patents, the threat is in the lawsuit itself - not the winning of said lawsuit. It costs ALOT of money to defend oneself against patent litigation,...
- Mon Apr 17, 2006 12:18 am
- Forum: General Bullet Physics Support and Feedback
- Topic: More Bullet improvements, check out new demo (updated)
- Replies: 5
- Views: 5375
- Wed Apr 05, 2006 12:10 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Which LCP's solver have been used by popular physics engine?
- Replies: 24
- Views: 33373
OK, I think the trick here is to look at the exact wording... "not based on traditional LCP or iterative methods". This does not necessarily imply that he is not using LCP or iterative methods - just that he is not using the traditional ones. For example, he has stated in these boards that Newton DO...
- Sat Mar 25, 2006 10:53 pm
- Forum: Non-technical forum and license/patent discussion
- Topic: Zlib/MIT/LGPL/GPL Collision Detection Library License
- Replies: 8
- Views: 20577
OK - given that Erwin is cool with a licensing discussion, I'll fill in the blanks I left in the last post :) Firstly, there is the factors inherent in NDA's and proprietary systems which make GPL & (most) LGPL use impossible. The license of the (L)GPL software requires either the disclosure of code...
- Sat Mar 25, 2006 6:23 am
- Forum: Non-technical forum and license/patent discussion
- Topic: Zlib/MIT/LGPL/GPL Collision Detection Library License
- Replies: 8
- Views: 20577
Exactly, it DOES depend on the person's opinion. I, for example, disagree that the GPL guarantees my freedom more than the LGPL. Thing is, getting into these discussions are best left for a "licensing forum". I come here for the physics engine discussion (of which there is more than enough complexit...
- Sun Mar 19, 2006 11:18 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Which LCP's solver have been used by popular physics engine?
- Replies: 24
- Views: 33373
Um, dude - read what he said I used to work for Havok, and currently I work for Sony on the Playstation 3 port of Novodex/PhysX. In other words - he KNOWS that Havok at the very least USED to use an iterative solver, and that Novodex/PhysX actually does. ODE we know uses it and comments from the aut...
- Sun Mar 05, 2006 11:46 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Optimization for many physics controller objects on map!
- Replies: 6
- Views: 6554
Do you have an estimate on when the sweep&prune method will be added, Erwin? I am currently looking at bullet as the collision/physics library (i.e. combined with ODE) for a simulation experiment I am playing with. Currently I've hacked my sim to put all objects into two layered "quad" spaces but th...
- Wed Feb 22, 2006 2:33 am
- Forum: Non-technical forum and license/patent discussion
- Topic: Patents on physics simulation / collision detection
- Replies: 8
- Views: 18652
I'm not saying you can WIN based on not reading the patents, but you will be liable for only 1/3 the damages. Given the language most patent applications are written in - there is no way you can economically perform due diligence when searching for software patents (pharmaceutical & "physical" engin...
- Wed Feb 22, 2006 1:21 am
- Forum: Non-technical forum and license/patent discussion
- Topic: Patents on physics simulation / collision detection
- Replies: 8
- Views: 18652
That makes no sense. Patents are by definition made public. That is the reason for their existence. If they're not publically available - they are not a patent, but either an application for one or a trade secret. The Patents Database is open for anyone to search - and hence is "publically available...
- Tue Feb 21, 2006 8:31 am
- Forum: Non-technical forum and license/patent discussion
- Topic: Patents on physics simulation / collision detection
- Replies: 8
- Views: 18652
Actually, with patents - it does. If someone suing you over a patent can prove you were aware of the patent - you are liable for triple damages. This is known as "willful infringement". Ask any intellectual property lawyer about software patents and they will advise you to do the same as I have - to...
- Mon Feb 20, 2006 9:11 am
- Forum: Non-technical forum and license/patent discussion
- Topic: Patents on physics simulation / collision detection
- Replies: 8
- Views: 18652
I would also recommend that no-one read them. Regardless of the fact that patenting physics algorithms is questionable at best, reading them will allow any litigators to use "willful infringement" against you. I will not argue the pros/cons of software patents, but every lawyer I have talked to abou...
- Thu Feb 16, 2006 3:15 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: New physics engine in academia
- Replies: 9
- Views: 8582
I was not implying that DaVinci was a "flash in the pan" type project. I am personally hoping it isn't, as a complete engine that optimised for accuracy (as compared to tose that optimise for speed) would be very useful in a wide variety of simulation scenarios. Not everyone wants/needs something th...
- Wed Feb 15, 2006 10:47 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: New physics engine in academia
- Replies: 9
- Views: 8582
Yeah, but there are only a handful of GOOD rendering engines out there. Most the others are... "underdeveloped". This is how I feel about most the "new" physics engines that come out lately. I'm hoping for better from the DaVinci one as it progresses, but I feel that "perhaps" it's going to remain t...