Search found 66 matches

by reltham
Fri Jan 11, 2008 1:49 am
Forum: General Bullet Physics Support and Feedback
Topic: convexTest with rotation
Replies: 11
Views: 4516

Re: convexTest with rotation

I would guess that you should not need to apply the rotation to both the shape and from/to transforms. Probably just one or the other would accomplish what you want.
by reltham
Wed Jan 09, 2008 7:47 pm
Forum: General Bullet Physics Support and Feedback
Topic: rayTest/ConvexTest Performance...
Replies: 0
Views: 1174

rayTest/ConvexTest Performance...

Is it planned to change rayTest/convexTest to do something other than loop over all objects in the CollisionWorld? Perhaps use a bvh to reduce checks?
by reltham
Wed Dec 19, 2007 1:35 am
Forum: General Bullet Physics Support and Feedback
Topic: Bullet 2.66 released (minor fixes for 2.65)
Replies: 4
Views: 2398

Bug in convexTest stuff...

The convexTest hits a triangle mesh, the m_hitNormalLocal in the convexResult is already in world space, but the code in AddSingleResult() is transforming it again thinking it's not in worldspace (the bool param normalInWorldSpace is false).
by reltham
Mon Dec 10, 2007 6:32 pm
Forum: General Bullet Physics Support and Feedback
Topic: Small request
Replies: 1
Views: 1603

Small request

Currently the msvc projects are set to compile with the static link runtime libs, could you add configurations that compile with the DLL runtime libs? Another nice thing would be if it also copied/renamed the pdb files to the final lib directory in the post build step. This would eliminate link warn...
by reltham
Sat Oct 27, 2007 12:29 am
Forum: General Bullet Physics Support and Feedback
Topic: How do I get all the objects within a bounding box?
Replies: 7
Views: 3869

Re: How do I get all the objects within a bounding box?

I'm just starting to delve into this stuff and I'm not familiar with everything, so I apologize for asking for something that didn't really make sense in the system. In a couple weeks I'll be much more familiar with it as I work on integrating collision into our project. Anyway, I know that one thin...
by reltham
Fri Oct 26, 2007 10:59 pm
Forum: General Bullet Physics Support and Feedback
Topic: How do I get all the objects within a bounding box?
Replies: 7
Views: 3869

Re: How do I get all the objects within a bounding box?

Hopefully you can do helpers for other bounding volumes besides box.