Search found 33 matches

by PcChip
Thu May 24, 2018 7:00 pm
Forum: General Bullet Physics Support and Feedback
Topic: Minimalist game loop with tunneling
Replies: 12
Views: 2373

Re: Minimalist game loop with tunneling

drleviathan wrote:
Thu May 24, 2018 3:23 pm
The best solution IMO would be to not use thin triangle shapes for the ground, but to build it out of convex shapes
so what's the point of btHeightfieldTerrainShape existing in Bullet 2.87 ?
by PcChip
Thu May 24, 2018 12:59 am
Forum: General Bullet Physics Support and Feedback
Topic: Minimalist game loop with tunneling
Replies: 12
Views: 2373

Re: Minimalist game loop with tunneling

Hi drleviathan, thanks for the feedback, I actually did read that thread before making my post, but I didn't see an answer that actually fixed the OP's problem. And since I'm having the same problem, I wanted to add to the discussion in case 2.87 has a bug it's just simple dropping of objects under ...
by PcChip
Sun May 20, 2018 3:15 pm
Forum: General Bullet Physics Support and Feedback
Topic: Minimalist game loop with tunneling
Replies: 12
Views: 2373

Re: Minimalist game loop with tunneling

Hi, I'm trying to learn Bullet and I'm having the exact same problem with Bullet-2.87 compiled with Visual Studio 2017 I've tried a simple 128x128 heightfield, and also a btBvhTriangleMeshShape. I've confirmed with Debug Draw that the physics mesh looks correct (and correctly matches my actual rende...