Search found 43 matches

by BluePrintRandom
Thu Dec 19, 2013 3:13 am
Forum: Career Opportunities
Topic: Physics/animation engineer position @ NaturalMotion
Replies: 8
Views: 13097

Re: Physics/animation engineer position @ NaturalMotion

My next step is to use physics forces to attempt to match a IK target,

Then I want to integrate a featherstone solver,

I love your work btw.

My work is mit 3.0 cc

So.....

Just let me know if anything is useful,
by BluePrintRandom
Wed Dec 11, 2013 7:46 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Anyone know if the version of bullet in the blender game eng
Replies: 6
Views: 9073

Re: Anyone know if the version of bullet in the blender game

It is, but I am looking at the roadmap, not the current build and bullet 3.x is planned for integration ~2014~ ? Bullet 3.x is not ready for prime-time yet. I am currently merging Bullet 2.x into Bullet 3.x and filling the gaps. I will post here once that work is ready, some time in 2014. Thanks, Er...
by BluePrintRandom
Wed Dec 11, 2013 3:20 pm
Forum: Career Opportunities
Topic: Physics/animation engineer position @ NaturalMotion
Replies: 8
Views: 13097

Re: Physics/animation engineer position @ NaturalMotion

Interesting, I have similar results, but not quite as refined, using logic bricks and the BGE.

http://www.youtube.com/watch?v=s57ipxhX ... DNbPOLc-y4
by BluePrintRandom
Wed Dec 11, 2013 3:05 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Anyone know if the version of bullet in the blender game eng
Replies: 6
Views: 9073

Re: Anyone know if the version of bullet in the blender game

I just asked the DEV team, users don't seem to know at BlenderArtists.org
by BluePrintRandom
Thu Nov 21, 2013 5:50 am
Forum: General Bullet Physics Support and Feedback
Topic: Getting started with a Featherstone algorithm implementation
Replies: 6
Views: 3821

Re: Getting started with a Featherstone algorithm implementa

I want to use featherstrone to articulate the arms, and allow for the player to "animate" them with a 3d mouse, or mouse+mousewheel
by BluePrintRandom
Sun Oct 27, 2013 4:29 am
Forum: General Bullet Physics Support and Feedback
Topic: Getting started with a Featherstone algorithm implementation
Replies: 6
Views: 3821

Re: Getting started with a Featherstone algorithm implementa

I have some files in the blender game engine that could demo this technology if it helps :D

http://www.youtube.com/watch?v=s57ipxhXBS4 <- needs this to take over game industry

http://www.youtube.com/watch?v=fwNtOlWCiPg <- catching objects with a 6dof robot
by BluePrintRandom
Sun Oct 27, 2013 4:21 am
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Anyone know if the version of bullet in the blender game eng
Replies: 6
Views: 9073

Anyone know if the version of bullet in the blender game eng

Anyone know if the version of bullet in the blender game engine is multithreaded?
by BluePrintRandom
Sun Oct 27, 2013 4:20 am
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Physics-based Walking (A New Zero)
Replies: 2
Views: 6306

Re: Physics-based Walking (A New Zero)

I have a walking rig that balences and uses torque to walk over at BlenderArtists,

Search "Torque Rig" http://www.youtube.com/watch?v=s57ipxhXBS4