gameplay upodate
https://www.youtube.com/watch?v=kMRu27Z ... e=youtu.be
Search found 43 matches
- Thu Apr 24, 2014 12:53 am
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: fulltime rigdoll
- Replies: 11
- Views: 12090
- Mon Apr 07, 2014 4:57 am
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: fulltime rigdoll
- Replies: 11
- Views: 12090
- Sat Apr 05, 2014 7:21 am
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: fulltime rigdoll
- Replies: 11
- Views: 12090
- Thu Dec 19, 2013 3:13 am
- Forum: Career Opportunities
- Topic: Physics/animation engineer position @ NaturalMotion
- Replies: 8
- Views: 13097
Re: Physics/animation engineer position @ NaturalMotion
My next step is to use physics forces to attempt to match a IK target,
Then I want to integrate a featherstone solver,
I love your work btw.
My work is mit 3.0 cc
So.....
Just let me know if anything is useful,
Then I want to integrate a featherstone solver,
I love your work btw.
My work is mit 3.0 cc
So.....
Just let me know if anything is useful,
- Wed Dec 11, 2013 7:46 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Anyone know if the version of bullet in the blender game eng
- Replies: 6
- Views: 9073
Re: Anyone know if the version of bullet in the blender game
It is, but I am looking at the roadmap, not the current build and bullet 3.x is planned for integration ~2014~ ? Bullet 3.x is not ready for prime-time yet. I am currently merging Bullet 2.x into Bullet 3.x and filling the gaps. I will post here once that work is ready, some time in 2014. Thanks, Er...
- Wed Dec 11, 2013 3:20 pm
- Forum: Career Opportunities
- Topic: Physics/animation engineer position @ NaturalMotion
- Replies: 8
- Views: 13097
Re: Physics/animation engineer position @ NaturalMotion
Interesting, I have similar results, but not quite as refined, using logic bricks and the BGE.
http://www.youtube.com/watch?v=s57ipxhX ... DNbPOLc-y4
http://www.youtube.com/watch?v=s57ipxhX ... DNbPOLc-y4
- Wed Dec 11, 2013 3:05 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Anyone know if the version of bullet in the blender game eng
- Replies: 6
- Views: 9073
Re: Anyone know if the version of bullet in the blender game
I just asked the DEV team, users don't seem to know at BlenderArtists.org
- Thu Nov 21, 2013 5:52 am
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Anyone know if the version of bullet in the blender game eng
- Replies: 6
- Views: 9073
- Thu Nov 21, 2013 5:50 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Getting started with a Featherstone algorithm implementation
- Replies: 6
- Views: 3821
Re: Getting started with a Featherstone algorithm implementa
I want to use featherstrone to articulate the arms, and allow for the player to "animate" them with a 3d mouse, or mouse+mousewheel
- Tue Oct 29, 2013 7:07 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Getting started with a Featherstone algorithm implementation
- Replies: 6
- Views: 3821
Re: Getting started with a Featherstone algorithm implementa
No,I am using 6dof and my own python
- Sun Oct 27, 2013 4:29 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Getting started with a Featherstone algorithm implementation
- Replies: 6
- Views: 3821
Re: Getting started with a Featherstone algorithm implementa
I have some files in the blender game engine that could demo this technology if it helps 
http://www.youtube.com/watch?v=s57ipxhXBS4 <- needs this to take over game industry
http://www.youtube.com/watch?v=fwNtOlWCiPg <- catching objects with a 6dof robot

http://www.youtube.com/watch?v=s57ipxhXBS4 <- needs this to take over game industry
http://www.youtube.com/watch?v=fwNtOlWCiPg <- catching objects with a 6dof robot
- Sun Oct 27, 2013 4:21 am
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Anyone know if the version of bullet in the blender game eng
- Replies: 6
- Views: 9073
Anyone know if the version of bullet in the blender game eng
Anyone know if the version of bullet in the blender game engine is multithreaded?
- Sun Oct 27, 2013 4:20 am
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Physics-based Walking (A New Zero)
- Replies: 2
- Views: 6306
Re: Physics-based Walking (A New Zero)
I have a walking rig that balences and uses torque to walk over at BlenderArtists,
Search "Torque Rig" http://www.youtube.com/watch?v=s57ipxhXBS4
Search "Torque Rig" http://www.youtube.com/watch?v=s57ipxhXBS4