Search found 43 matches

by BluePrintRandom
Sun Apr 26, 2015 11:19 pm
Forum: General Bullet Physics Support and Feedback
Topic: I'm a python scripter - Can someone add collision.impulse?
Replies: 2
Views: 1254

Re: I'm a python scripter - Can someone add collision.impuls

I love it how it is, except the physics needs love.

Anyone care to pop over to the game engine dev team?

I am merely a hobbyist a best as I am over full time employed and have a midget to look after.
by BluePrintRandom
Fri Apr 24, 2015 10:38 pm
Forum: General Bullet Physics Support and Feedback
Topic: A bullet in Bullet, ray test missing hits
Replies: 2
Views: 1289

Re: A bullet in Bullet, ray test missing hits

I don't know anything about the internals, but what about raycasting from a point just before the the endpoint? (overlap?)
by BluePrintRandom
Fri Apr 24, 2015 3:28 pm
Forum: General Bullet Physics Support and Feedback
Topic: I'm a python scripter - Can someone add collision.impulse?
Replies: 2
Views: 1254

I'm a python scripter - Can someone add collision.impulse?

Hello, Can someone add collision.worldImpulse and collision.localImpulse to blender game engine?

this will make my life much easier and be useful for others in the future.
https://www.youtube.com/watch?v=-Eb6iQK3i0U
by BluePrintRandom
Tue Jun 10, 2014 5:41 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: fulltime rigdoll
Replies: 11
Views: 11440

Re: fulltime rigdoll

in game assembly of rigid bodies - https://www.youtube.com/watch?v=QO8P7_thCoY

testing new rig adjustments- https://www.youtube.com/watch?v=kn_BMWT2Y7Y -(Walking rigdoll)
by BluePrintRandom
Tue Jun 03, 2014 7:51 am
Forum: General Bullet Physics Support and Feedback
Topic: Help with blender 2.7a Compound physics.
Replies: 4
Views: 2880

Re: Help with blender 2.7a Compound physics.

I wonder if I can just shuffle the objects origin in bullet?
by BluePrintRandom
Mon May 26, 2014 5:11 pm
Forum: General Bullet Physics Support and Feedback
Topic: Help with blender 2.7a Compound physics.
Replies: 4
Views: 2880

Help with blender 2.7a Compound physics.

Hello, when I parent a rigid body child to a compound rigid body,

the origin does not shift, and the mass does not seem to change for the "host".

Is this a bug or just correctly implemented?

I have a bug in the tracker, but I thought someone may know more about bullet here,
by BluePrintRandom
Tue May 13, 2014 12:42 am
Forum: Applications, Games, Demos or Movies using Bullet
Topic: fulltime rigdoll
Replies: 11
Views: 11440

Re: fulltime rigdoll

https://www.youtube.com/watch?v=2-HisBg ... e=youtu.be

Now stride angle is adjusted in game by a ray :D
by BluePrintRandom
Tue May 06, 2014 10:32 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: fulltime rigdoll
Replies: 11
Views: 11440

Re: fulltime rigdoll

https://www.youtube.com/watch?v=0OD5UAj ... e=youtu.be

Update- removed all ik from GFX armature, added empties to each rigid body, and offset Pose angle Vs Rigid body angle,

saved about 2ms of scene-graph time
by BluePrintRandom
Sat May 03, 2014 5:19 pm
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Realistic momentum transferring in walking ragdoll,
Replies: 1
Views: 2752

Realistic momentum transferring in walking ragdoll,

import bge ## this code sends linV to the pelvis and back each frame from every rigid body piece def main(): cont = bge.logic.getCurrentController() own = cont.owner scene=bge.logic.getCurrentScene() P=scene.objects['pelvic'] sens = cont.sensors['Named'] if sens.positive and P['On']==True: ownV=own...
by BluePrintRandom
Thu May 01, 2014 3:42 am
Forum: Applications, Games, Demos or Movies using Bullet
Topic: fulltime rigdoll
Replies: 11
Views: 11440

Re: fulltime rigdoll

Newest Set of tests

https://www.youtube.com/watch?v=kc5n_da0A3Q

I actually have a few things to share with other people for "meat dampening" for realistic fluid walking rag doll motion,