Search found 9 matches
- Mon Oct 21, 2013 1:36 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Toy vehicles (again)
- Replies: 5
- Views: 13861
Re: Toy vehicles (again)
Tricky trucks physics are more sofisticated then your's and i still cant get in mind that i can't play ur game which seems less CPU hunger. well thanks anyway keep selling CPUs lol
- Fri Sep 06, 2013 10:13 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: [ á´á´á´á´Êɪá´Ê ] Irrlicht + BulletPhysics + Code::Blocks [ ᴡɪɴ ]
- Replies: 0
- Views: 20527
[ ᴛᴜᴛᴏʀɪᴀʟ ] Irrlicht + BulletPhysics + Code::Blocks [ ᴡɪɴ ]
After searching many times on google plus irrlicht and bullet's forum; i've saw that many users interfers with many issues during using/compiling Irrlicht / bullet_physics using Code::Blocks ... _So i hope this one clears out all the problems/issues faced during that stage. http://img202.imageshack....
- Fri Sep 06, 2013 3:21 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Toy vehicles (again)
- Replies: 5
- Views: 13861
Re: Toy vehicles (again)
are you kiddin me, CPU is not fast enought to bla bla...
Which means my CPU have a Special Core to handle TrickyTruck's physics? i didn't knew that lol
Which means my CPU have a Special Core to handle TrickyTruck's physics? i didn't knew that lol
- Wed Jan 30, 2013 7:06 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Collision between Sphere and Box not working
- Replies: 5
- Views: 7899
Re: Collision between Sphere and Box not working
lol i feel sleepy n i read ur script half eye opened so this is what i found i dnt even know what it is http://www.bulletphysics.org/Bullet/php ... 72&p=27984
- Wed Jan 30, 2013 7:00 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: [Help'] Bullet Physics - Irrlicht gEngine
- Replies: 3
- Views: 6364
Re: [Help'] Bullet Physics - Irrlicht gEngine
From what I can tell from your code you've implemented Bullet fine - you just need to call the update somewhere in your main loop. Without that nothing will happen to any of the objects in your world. It would also be worth implementing a BulletDebugDraw function so you can draw the debug lines and...
- Tue Jan 29, 2013 9:51 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: "Jaggy" Collisions between box (car) and mesh (track)
- Replies: 3
- Views: 5494
- Tue Jan 29, 2013 9:46 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Collision between Sphere and Box not working
- Replies: 5
- Views: 7899
Re: Collision between Sphere and Box not working
make it collide with the box? lol i mean can you bring down the code dude cuz no one will help u this way...
- Tue Jan 29, 2013 9:36 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: [Help'] Bullet Physics - Irrlicht gEngine
- Replies: 3
- Views: 6364
[Help'] Bullet Physics - Irrlicht gEngine
Eeoo , ssup dudes am stuck with bullet , really hard to learn but dang awsome << ... okey i integrated it with irrlicht ( kind of -.- ) am loading an irr scene with irrlicht (a mesh which is the level or ground if u can say, and the box ) all i wanted to do is create the world , add gravity , add c...
- Fri Jan 25, 2013 3:18 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: How to make the Bullet lib using GCC Code::Blocks
- Replies: 8
- Views: 18485
Re: How to make the Bullet lib using GCC Code::Blocks
Hi! I follow your tutorial and i get the library file perfectly. But when I link the library to my project and I add #include "btBulletDynamicsCommon.h", when I build I get this error: fatal error: btBulletDynamicsCommon.h: No such file or directory Do you know your why this happens? Then...