Search found 3 matches

by anfractu0us
Fri Nov 16, 2018 5:17 pm
Forum: General Bullet Physics Support and Feedback
Topic: Odd slowdown with 1k+ FPS
Replies: 3
Views: 5379

Re: Odd slowdown with 1k+ FPS

nx.scene->node_rigid(a.node)->getWorldTransform().getOpenGLMatrix(mat);

is my code, the odd issue I noticed was switching to motion state actually caused jerkiness regardless of fps and was even worse in the particular scene that hits 1k fps. :(
by anfractu0us
Fri Oct 12, 2018 1:32 am
Forum: General Bullet Physics Support and Feedback
Topic: Odd slowdown with 1k+ FPS
Replies: 3
Views: 5379

Odd slowdown with 1k+ FPS

Hello! So, sparing long stories and non-sequiturs, I've come across an issue that I can't quite seem to fix. Upon entering a scene/map that my engine renders over or around 1000 FPS my player character moves extremely choppy, as do all other actors present. This changes slightly if I play around wit...
by anfractu0us
Fri Nov 30, 2012 10:44 pm
Forum: General Bullet Physics Support and Feedback
Topic: btBvhTriangleMeshShape Unhandled exception/Access violation
Replies: 0
Views: 3496

btBvhTriangleMeshShape Unhandled exception/Access violation

Hello all! I've recently integrated Bullet 2.81 into my codebase, and it's quite a wonderful thing! :) After screwing around with the examples and doing some research, I looked into creating physics meshes so I could use my level geometry as a static element. I originally used the addTriangle method...