nx.scene->node_rigid(a.node)->getWorldTransform().getOpenGLMatrix(mat);
is my code, the odd issue I noticed was switching to motion state actually caused jerkiness regardless of fps and was even worse in the particular scene that hits 1k fps.
Search found 3 matches
- Fri Nov 16, 2018 5:17 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Odd slowdown with 1k+ FPS
- Replies: 3
- Views: 5379
- Fri Oct 12, 2018 1:32 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Odd slowdown with 1k+ FPS
- Replies: 3
- Views: 5379
Odd slowdown with 1k+ FPS
Hello! So, sparing long stories and non-sequiturs, I've come across an issue that I can't quite seem to fix. Upon entering a scene/map that my engine renders over or around 1000 FPS my player character moves extremely choppy, as do all other actors present. This changes slightly if I play around wit...
- Fri Nov 30, 2012 10:44 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: btBvhTriangleMeshShape Unhandled exception/Access violation
- Replies: 0
- Views: 3496
btBvhTriangleMeshShape Unhandled exception/Access violation
Hello all! I've recently integrated Bullet 2.81 into my codebase, and it's quite a wonderful thing! :) After screwing around with the examples and doing some research, I looked into creating physics meshes so I could use my level geometry as a static element. I originally used the addTriangle method...