Search found 3 matches
- Tue Jul 23, 2013 7:59 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Java port of Bullet
- Replies: 125
- Views: 1035578
Re: Java port of Bullet
Hello, I am currently trying to understand JBullet's collision detection. From my current view, bullet engine should already be using the collision detection to apply forces between bodies when a collision happens. I assume there should be some collision-event-caller where I can add (subscribe) some...
- Wed Nov 28, 2012 4:12 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Applyforce & Applyimpulse behavior
- Replies: 3
- Views: 7841
Re: Applyforce & Applyimpulse behavior
What happens when I don't re-apply the force at the end of a step?
Are my assumption correct? Will that force be active only for the step time (not a whole second)?
Are my assumption correct? Will that force be active only for the step time (not a whole second)?
- Tue Nov 27, 2012 6:58 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Applyforce & Applyimpulse behavior
- Replies: 3
- Views: 7841
Applyforce & Applyimpulse behavior
Hello, I'm trying to build some 'ballistic missile simulator' program that relies heavily on applying force to a rigid body (the missile). Currently I'm using the applycentralimpulse method to launch the missile (initial push). Can someone confirm me of how this method behaves? If I apply a force, h...