Search found 3 matches

by Xenos
Tue Jul 23, 2013 7:59 am
Forum: General Bullet Physics Support and Feedback
Topic: Java port of Bullet
Replies: 122
Views: 159742

Re: Java port of Bullet

Hello, I am currently trying to understand JBullet's collision detection. From my current view, bullet engine should already be using the collision detection to apply forces between bodies when a collision happens. I assume there should be some collision-event-caller where I can add (subscribe) some...
by Xenos
Wed Nov 28, 2012 4:12 am
Forum: General Bullet Physics Support and Feedback
Topic: Applyforce & Applyimpulse behavior
Replies: 3
Views: 3211

Re: Applyforce & Applyimpulse behavior

What happens when I don't re-apply the force at the end of a step?
Are my assumption correct? Will that force be active only for the step time (not a whole second)?
by Xenos
Tue Nov 27, 2012 6:58 am
Forum: General Bullet Physics Support and Feedback
Topic: Applyforce & Applyimpulse behavior
Replies: 3
Views: 3211

Applyforce & Applyimpulse behavior

Hello, I'm trying to build some 'ballistic missile simulator' program that relies heavily on applying force to a rigid body (the missile). Currently I'm using the applycentralimpulse method to launch the missile (initial push). Can someone confirm me of how this method behaves? If I apply a force, h...