Search found 5 matches
- Tue Nov 27, 2012 5:22 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: PhysX Bullet plugin for Max 2012?
- Replies: 6
- Views: 17222
Re: PhysX Bullet plugin for Max 2012?
Sent you a PM with an email address! thanks very much.
- Mon Nov 19, 2012 1:50 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: PhysX Bullet plugin for Max 2012?
- Replies: 6
- Views: 17222
Re: PhysX Bullet plugin for Max 2012?
I'm a developer with a basic grasp on Max, but can't use Maya. I wasn't able to build the plugin for Max (2012 x64) myself, would you mind sharing your binaries?
- Mon Nov 19, 2012 1:48 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Problems Linking, in Visual Studio 2012
- Replies: 3
- Views: 6464
Re: Problems Linking, in Visual Studio 2012
I'll be honest, I posted on StackOverflow and got the answer there, thought I'd at least post the answer here. I'm still terrified that changing the runtime is going to break one of the other libraries I'm using, but for now, it seems ok.
- Sun Nov 18, 2012 9:53 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Problems Linking, in Visual Studio 2012
- Replies: 3
- Views: 6464
Re: Problems Linking, in Visual Studio 2012
So the hint was in the error (surprisingly)
I needed to use the static runtime for my project.
In the preferences pane, go to C/C++, then Code Generation, and change Runtime Library to Multi-Threaded (/MT)
Fixed it for me.
I needed to use the static runtime for my project.
In the preferences pane, go to C/C++, then Code Generation, and change Runtime Library to Multi-Threaded (/MT)
Fixed it for me.
- Sun Nov 18, 2012 4:51 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Problems Linking, in Visual Studio 2012
- Replies: 3
- Views: 6464
Problems Linking, in Visual Studio 2012
Hi. I've successfully compiled Bullet 2.81, and can run the demos. When trying to link the libraries in my own, I'm getting errors. I've reduced the code to: #include "btBulletDynamicsCommon.h" int main(int argc, char** argv) { btBoxShape* box = new btBoxShape(btVector3(1, 1, 1)); return 0...