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- Tue Jun 26, 2012 6:37 am
- Forum: General Bullet Physics Support and Feedback
- Topic: edge collition triangle mesh
- Replies: 0
- Views: 1343
I've an scene with a trimesh physics static object and a capsule that simulates a human body walking over it. The capsule bounces or deviates when it passes over an edge of the mesh. I'm trying to resolve it with the InternalEdgeInfo, but withot success. Static ground definition static bool CustomMa...