Search found 7 matches
- Thu May 24, 2012 6:44 am
- Forum: General Bullet Physics Support and Feedback
- Topic: BIG problem+Please Try it your self
- Replies: 3
- Views: 3312
Re: BIG problem+Please Try it your self
Thank you Tau
- Thu May 24, 2012 12:08 am
- Forum: General Bullet Physics Support and Feedback
- Topic: BIG problem+Please Try it your self
- Replies: 3
- Views: 3312
Re: BIG problem+Please Try it your self
no one can help ???????????????
- Wed May 23, 2012 6:45 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Major contact stability improvement
- Replies: 57
- Views: 88946
Re: Major contact stability improvement
i'm interested and wish can help... .Laurent Coulon wrote: I would be glad to share our modified bullet files if people are interested. They also contain other bug fixes and small optimizations that would take too long to go over in detail.
- Wed May 23, 2012 11:33 am
- Forum: General Bullet Physics Support and Feedback
- Topic: BIG problem+Please Try it your self
- Replies: 3
- Views: 3312
BIG problem+Please Try it your self
Hi , i used AppForkLiftDemo code sample to make a big world with a car ;in first time it's work perfectly and no problem. but if i change groundShape box size from 50 to 5000 like this code : btCollisionShape* groundShape = new btBoxShape(btVector3(5000,3,5000)); // i need to make a big ground so i ...
- Tue May 22, 2012 6:02 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Using Bullet in an extremely large world.
- Replies: 12
- Views: 11440
Re: Using Bullet in an extremely large world.
how we can make the chunks for large terrain ? and how to move between chunks ?
- Fri May 18, 2012 11:14 am
- Forum: General Bullet Physics Support and Feedback
- Topic: SHIP ??
- Replies: 5
- Views: 5108
SHIP ??
how to make an ship(boat) vehicle in bullet? is there any way ?
is there any one to guide me ?
is there any one to guide me ?
- Wed May 16, 2012 5:51 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Fluid And Ship
- Replies: 0
- Views: 2381
Fluid And Ship
Hi every one , :) i want to use bullet physics to simulate ship behaviors on the water -so i try to use HfFluid codes to simulate the water(fluid) and then i put a car vehicle on it !(i use AppVehicleDemo code to make my vehicle car), then i drop my vehicle on HftFluid , in finally buyoncy worked go...