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- Thu May 03, 2012 11:57 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: btKinematicCharacterController fundamentally broken?
- Replies: 10
- Views: 13234
Re: btKinematicCharacterController fundamentally broken?
I've implemented my own version of the KinematicCharacterController and it's working perfectly! Now my character ... doesn't jitter when running against walls (actually it slides smoothly) Sadly, I can't share my character controller code, but I can share the logic of it's implementation (and maybe...