Search found 4 matches

by Felix Hansson
Mon Apr 16, 2012 9:47 am
Forum: General Bullet Physics Support and Feedback
Topic: Linear Movement
Replies: 3
Views: 3205

Re: Linear Movement

http://bulletphysics.com/Bullet/BulletF ... dBody.html

btRigidBody has the following function: void SetLinearVelocity (const btVector3 &lin_vel) for the velocity, can't help you with collision callbacks though
since I'm working on that myself right now :p
by Felix Hansson
Sun Apr 15, 2012 3:58 pm
Forum: General Bullet Physics Support and Feedback
Topic: Linear Movement
Replies: 3
Views: 3205

Re: Linear Movement

Well you can always set the linear velocity each frame, collision can be detected with callbacks
by Felix Hansson
Fri Apr 13, 2012 4:41 pm
Forum: General Bullet Physics Support and Feedback
Topic: Monowheel - Angular Velocity or Raycast?
Replies: 3
Views: 6589

Re: Monowheel - Angular Velocity or Raycast?

The reason for having multiple parts is that the side parts are not going to spin, only the center part (the wheel) will, at least that is the plan for the time being. Plus that we´re going to attach various weapons and whatnot on the sides, since this is as you suspected for a game :) I did think a...
by Felix Hansson
Fri Apr 13, 2012 3:27 pm
Forum: General Bullet Physics Support and Feedback
Topic: Monowheel - Angular Velocity or Raycast?
Replies: 3
Views: 6589

Monowheel - Angular Velocity or Raycast?

Hello I'm trying to create a mono-wheel vehicle (a vehicle which is a big wheel more or less), I have added a picture of it. Right now it is one big body but I have plans for separating it into three parts, one part on each side of the wheel. The plan is then for the side parts to turn the wheel and...