Search found 3 matches

by lukethor
Fri Nov 28, 2014 1:38 pm
Forum: General Bullet Physics Support and Feedback
Topic: CollisonObjectWrapper find if RigidBody goes through hole
Replies: 0
Views: 6561

CollisonObjectWrapper find if RigidBody goes through hole

In my dynamic physics world -- see attached image -- I have two objects. One is a Table rigidBody, CF_KNEMATIC_OBJECT that spins in the physics world over its own center. The other object is rigidBody with CF_CUSTOM_MATERIAL_CALLBACK flag, that can go through the holes, each one of the holes having ...
by lukethor
Sun Feb 03, 2013 2:01 am
Forum: General Bullet Physics Support and Feedback
Topic: access violation in btCollisionWorld::updateSingleAabb
Replies: 2
Views: 5258

Re: access violation in btCollisionWorld::updateSingleAabb

Could you elaborate a bit more how you solve this problem
by lukethor
Wed Mar 28, 2012 12:35 pm
Forum: Career Opportunities
Topic: Jbullet Java programmer Mobile development
Replies: 0
Views: 37467

Jbullet Java programmer Mobile development

Requirements: - OpenGL ES - Java 1.6 - Understanding of JBullet physics library http://jbullet.advel.cz/ - Understanding of Android game loops http://www.mysecretroom.com/www/programming-and-software/android-game-loops I wrote this game in OpenGL ES. Objects are already defined, so is the simulation...