Search found 3 matches
- Fri Nov 28, 2014 1:38 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: CollisonObjectWrapper find if RigidBody goes through hole
- Replies: 0
- Views: 6561
CollisonObjectWrapper find if RigidBody goes through hole
In my dynamic physics world -- see attached image -- I have two objects. One is a Table rigidBody, CF_KNEMATIC_OBJECT that spins in the physics world over its own center. The other object is rigidBody with CF_CUSTOM_MATERIAL_CALLBACK flag, that can go through the holes, each one of the holes having ...
- Sun Feb 03, 2013 2:01 am
- Forum: General Bullet Physics Support and Feedback
- Topic: access violation in btCollisionWorld::updateSingleAabb
- Replies: 2
- Views: 5258
Re: access violation in btCollisionWorld::updateSingleAabb
Could you elaborate a bit more how you solve this problem
- Wed Mar 28, 2012 12:35 pm
- Forum: Career Opportunities
- Topic: Jbullet Java programmer Mobile development
- Replies: 0
- Views: 37467
Jbullet Java programmer Mobile development
Requirements: - OpenGL ES - Java 1.6 - Understanding of JBullet physics library http://jbullet.advel.cz/ - Understanding of Android game loops http://www.mysecretroom.com/www/programming-and-software/android-game-loops I wrote this game in OpenGL ES. Objects are already defined, so is the simulation...