Because I need a dynamic object, I can't use btBvhTriangleMeshShape.
It is said that in manual the btGimpactMeshShape is the right choice. But my object don't move.
Does anyone konw why?
Search found 7 matches
- Sun Apr 29, 2012 6:19 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: btGimpactMeshShape don't move
- Replies: 0
- Views: 2083
- Thu Mar 29, 2012 1:52 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: simulate a basketball
- Replies: 0
- Views: 2318
simulate a basketball
Can I set how high the ball bounce when it hits floor?
- Fri Feb 03, 2012 11:52 am
- Forum: General Bullet Physics Support and Feedback
- Topic: parameters of the Constraints Constructor
- Replies: 1
- Views: 2523
parameters of the Constraints Constructor
What's the meaning of the parameters of the Constraints Constructor?
btPoint2PointConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB);
Would someone explain pivotInA, pivotInB for me?
btPoint2PointConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB);
Would someone explain pivotInA, pivotInB for me?
- Tue Jan 31, 2012 7:35 am
- Forum: General Bullet Physics Support and Feedback
- Topic: problem after reading from .bullet file
- Replies: 2
- Views: 6600
problem after reading from .bullet file
I use blender export my scene. After I imported my .bullet file, I found that the ball didn't collide with the slope. run the program you will find only z of the ball is changing. #include <iostream> #include <btBulletDynamicsCommon.h> #include "btBulletWorldImporter.h" #include "Open...
- Sun Jan 29, 2012 8:48 am
- Forum: General Bullet Physics Support and Feedback
- Topic: read object from .mesh or .obj file
- Replies: 2
- Views: 5402
read object from .mesh or .obj file
I am here to ask how to create btTriangleMesh by a .mesh or .obj file because I don't know the structure of these binary file.
Any help will be highly appreciated.
Any help will be highly appreciated.
- Thu Jan 26, 2012 10:45 am
- Forum: General Bullet Physics Support and Feedback
- Topic: How to create a bullet collision shape with mesh file
- Replies: 4
- Views: 12545
Re: How to create a bullet collision shape with mesh file
Actually I want to create a Kinematic body which takes a joystick or other input devices as input and I also want to check this Kinematic body whether collides with other dynamic bodys. So far, I have been able to check the collision between boxes. My task now is to learn how to use my parter's mesh...
- Wed Jan 25, 2012 2:41 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: How to create a bullet collision shape with mesh file
- Replies: 4
- Views: 12545
How to create a bullet collision shape with mesh file
I chose to use Ogre+Bullet.
I can create a box but I don't know how to create an object by mesh and skeleton files made from blender?
And, how to detect collision in this case?
I can create a box but I don't know how to create an object by mesh and skeleton files made from blender?
And, how to detect collision in this case?