Some additional resources...
http://gamma.cs.unc.edu/CSTREAMS/
http://gamma.cs.unc.edu/research/collision/
Search found 5 matches
- Thu Aug 09, 2012 12:04 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Cloth collision detection-What is the currnt stateof the art
- Replies: 12
- Views: 22497
- Thu Feb 16, 2012 4:18 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Collision Detection Frontiers/5 Year Projection
- Replies: 2
- Views: 6194
Collision Detection Frontiers/5 Year Projection
What are some of the major problems that are the subject of active research in collision detection? What do you anticipate being novel advancements over the next 4-6 years?
Hope this isn't too broad
Hope this isn't too broad
- Tue Jan 31, 2012 7:15 am
- Forum: General Bullet Physics Support and Feedback
- Topic: read object from .mesh or .obj file
- Replies: 2
- Views: 5397
Re: read object from .mesh or .obj file
Just another option: I believe that the Autodesk FBX SDK can import .obj files, and it is very easy to work with once you get over an initial learning curve.
- Mon Jan 23, 2012 9:29 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Computing plane for polygon, minimize floating point error
- Replies: 3
- Views: 5880
Re: Computing plane for polygon, minimize floating point err
Great! Thanks for the answers - I'll have a look into that algorithm.
- Sun Jan 22, 2012 6:23 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Computing plane for polygon, minimize floating point error
- Replies: 3
- Views: 5880
Computing plane for polygon, minimize floating point error
Suppose I have a polygon with vertices specified in a floating point format (float or double - I'm not sure that it's fundamentally relevant which), and I want to compute a plane that "best fits" the given data. I have a number of questions about how to minimize floating point error. Typic...