Search found 2 matches
- Tue Jan 24, 2012 3:22 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Stopping time for an object
- Replies: 2
- Views: 4614
Re: Stopping time for an object
Hi! Thanks for your answer. Yes, I just tried that before reading you and It seems to work, at least it has worked in every test I've done. The only difference is that I don't use a new body, I just change its parameters (mass, linear/angular velocity = 0) once it has been removed from the world and...
- Thu Jan 19, 2012 4:03 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Stopping time for an object
- Replies: 2
- Views: 4614
Stopping time for an object
Hi! I'm developing a game which will be based in physic interaction with objects. Our main character will have the power to stop time, but just for one object at a time. For example, if the character throws a box and uses his power while the box is still "flying" it should stop moving and ...