Search found 5 matches
- Mon Jun 16, 2008 11:15 pm
- Forum: Release Announcements
- Topic: Bullet 2.69 BETA1 Physics SDK released
- Replies: 5
- Views: 54479
Re: Bullet 2.69 BETA1 Physics SDK released
Nathanael, thanks for the info... but please don't get me wrong, I wasn't commenting at all on the quality of the code at all - just my own inability to find what I was looking for! I can barely manage google
- Mon Jun 16, 2008 5:32 am
- Forum: Release Announcements
- Topic: Bullet 2.69 BETA1 Physics SDK released
- Replies: 5
- Views: 54479
Re: Bullet 2.69 BETA1 Physics SDK released
I'm interested in the implementation of the dynamic AABB tree, including the ability to do view frustum culling and front-to-back traversal, but I'm having real problems finding the little sucker. A search for "frustum" in CDTestFramework doesn't result in much useful info, let alone an ob...
- Thu Aug 11, 2005 1:59 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Meqon continuous collision not using sweep nor 4D algo??
- Replies: 5
- Views: 9296
Meqon continuous collision not using sweep nor 4D algo??
From the Meqon web site: "Continuous Collision Detection The new Continuous Collision Detection avoids tunnelling for fast moving objects and resolves penetration with ease. Instead of implementing a rather expensive geometry sweep or 4D algorithms we have a unique solution that produces the sa...
- Sun Jul 24, 2005 1:10 pm
- Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
- Topic: Commercial and Closed Source Physics Engines
- Replies: 1
- Views: 6654
Another, featuring continuous collision
TrueAxis: http://www.trueaxis.com (uses continuous collision)
- Sat Jul 23, 2005 2:40 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Continuous Collision Detection and Interpenetration
- Replies: 19
- Views: 220026
Re: Continuous Collision Detection and Non-penetration
The idea of continuous collision detection in the game animation world is as far as I know rather new. I only know of Havok and Novodex who do it right now. Whilst I'm no physics expert, I can say that we used continuous collision in Carmageddon TDR2000 which was started in 1998 - I'm not sure if t...