Search found 5 matches

by Mark Wayland
Mon Jun 16, 2008 11:15 pm
Forum: Release Announcements
Topic: Bullet 2.69 BETA1 Physics SDK released
Replies: 5
Views: 12841

Re: Bullet 2.69 BETA1 Physics SDK released

Nathanael, thanks for the info... but please don't get me wrong, I wasn't commenting at all on the quality of the code at all - just my own inability to find what I was looking for! I can barely manage google :wink:
by Mark Wayland
Mon Jun 16, 2008 5:32 am
Forum: Release Announcements
Topic: Bullet 2.69 BETA1 Physics SDK released
Replies: 5
Views: 12841

Re: Bullet 2.69 BETA1 Physics SDK released

I'm interested in the implementation of the dynamic AABB tree, including the ability to do view frustum culling and front-to-back traversal, but I'm having real problems finding the little sucker. A search for "frustum" in CDTestFramework doesn't result in much useful info, let alone an obvious exam...
by Mark Wayland
Thu Aug 11, 2005 1:59 pm
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Meqon continuous collision not using sweep nor 4D algo??
Replies: 5
Views: 5232

Meqon continuous collision not using sweep nor 4D algo??

From the Meqon web site: "Continuous Collision Detection The new Continuous Collision Detection avoids tunnelling for fast moving objects and resolves penetration with ease. Instead of implementing a rather expensive geometry sweep or 4D algorithms we have a unique solution that produces the same re...
by Mark Wayland
Sat Jul 23, 2005 2:40 am
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Continuous Collision Detection and Interpenetration
Replies: 19
Views: 89148

Re: Continuous Collision Detection and Non-penetration

The idea of continuous collision detection in the game animation world is as far as I know rather new. I only know of Havok and Novodex who do it right now. Whilst I'm no physics expert, I can say that we used continuous collision in Carmageddon TDR2000 which was started in 1998 - I'm not sure if t...