Search found 4 matches

by yamadagenki
Tue Feb 19, 2013 3:35 pm
Forum: General Bullet Physics Support and Feedback
Topic: How to create original shape, semisphere
Replies: 2
Views: 3024

Re: How to create original shape, semisphere

You probably need to approximate the half-sphere with a mesh or points on the sphere, and then use a btShape like btGImpactMeshShape (if you have triangles) or btConvexHullShape (if points; or a shape that derives from btConvexShape). Hope this helps. Sorry, I'm pretty new to bullet myself. :( Than...
by yamadagenki
Tue Feb 19, 2013 8:40 am
Forum: General Bullet Physics Support and Feedback
Topic: How to create original shape, semisphere
Replies: 2
Views: 3024

How to create original shape, semisphere

I have no idea about how to create hemisphere shaped rigid bodies. In addition, I want to create shape like roombots. ( http://biorob.epfl.ch/roombots ) How can I create the shape like that (cutdown parts of hemisphere)? Because I only have dealt with boxshape before and I can't find useful document...
by yamadagenki
Tue Feb 19, 2013 8:30 am
Forum: General Bullet Physics Support and Feedback
Topic: I can't get the same result.
Replies: 4
Views: 5297

Re: I can't get the same result.

stepSimulation Time is set to be 1/100.

However, it doesn't return the same motion.
I have no idea.

Though I can get really same results with toy problems, I can't get the same results with complicate simulation...
by yamadagenki
Tue Jan 03, 2012 12:41 pm
Forum: General Bullet Physics Support and Feedback
Topic: I can't get the same result.
Replies: 4
Views: 5297

I can't get the same result.

I am a beginner of Bullet Physics, but I have a question about its performance. I am simulating quadruped robot in Bullet Physics world. I set some parameters(constant) to let the robot move, and record the distance(>0) which the robot move in 3 seconds. But the result(motion) is not same at each ti...